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- 1Dialogue file table
Dialogue file table[edit | edit source]
Dialogue file table | ||||||
---|---|---|---|---|---|---|
CATEGORY | TOPIC | TOPIC TEXT | PROMPT | RESPONSE TEXT | FILENAME | SCRIPT NOTES |
Combat | Assault | Assault | Antisocial behavior detected. | GenericRobot_Assault_00081992_1 | ||
Combat | Assault | Assault | Criminal behavior will be punished. | GenericRobot_Assault_00081993_1 | ||
Combat | Assault | Assault | Antisocial behavior will not be tolerated. | GenericRobot_Assault_00081994_1 | ||
Combat | Steal | Steal | Unauthorized materials requisition detected. | GenericRobot_Steal_00081A0C_1 | ||
Combat | Steal | Steal | Please put your hands in the air and prepare for disciplinary action. | GenericRobot_Steal_00081A0D_1 | ||
Combat | Steal | Steal | That is stealing. Stealing is prohibited. | GenericRobot_Steal_00081A0E_1 | ||
Combat | AcceptYield | AcceptYield | Surrender.. accepted. | GenericRobot_AcceptYield_0008199A_1 | ||
Detection | AlertIdle | AlertIdle | Scanning for hostiles. | GenericRobot_AlertIdle_00081A00_1 | ||
Detection | AlertIdle | AlertIdle | This area clear. Proceeding with search protocol. | GenericRobot_AlertIdle_00081A01_1 | ||
Detection | AlertIdle | AlertIdle | Please step into the open and identify yourself. Law-abiding citizens have nothing to fear. | GenericRobot_AlertIdle_00081A02_1 | ||
Detection | AlertToCombat | AlertToCombat | Hostile target identified. | GenericRobot_AlertToCombat_00081A12_1 | ||
Detection | AlertToCombat | AlertToCombat | Hold it right there. | GenericRobot_AlertToCombat_00081A13_1 | ||
Detection | AlertToCombat | AlertToCombat | Commencing attack on hostile target. | GenericRobot_AlertToCombat_00081A14_1 | ||
Detection | AlertToNormal | AlertToNormal | All clear. | GenericRobot_AlertToNormal_000819FD_1 | ||
Detection | AlertToNormal | AlertToNormal | Area secure. | GenericRobot_AlertToNormal_000819FE_1 | ||
Detection | AlertToNormal | AlertToNormal | False alarm. Standing down. | GenericRobot_AlertToNormal_000819FF_1 | ||
Combat | Attack | Attack | Firing weapons. | GenericRobot_Attack_00015A36_1 | blank info for attack sound | |
Combat | Attack | Attack | Engaging hostile target. | GenericRobot_Attack_0008199D_1 | ||
Combat | Attack | Attack | Law abiding citizens, please leave the area. | GenericRobot_Attack_0008199E_1 | ||
Combat | Attack | Attack | Please take cover until the danger has been eliminated. | GenericRobot_Attack_0008199F_1 | ||
Combat | Attack | Attack | Put down your weapons and submit to authority. | GenericRobot_Attack_000819A0_1 | ||
Combat | Attack | Attack | Warning. Systems failure imminent. | GenericRobot_Attack_000819A1_1 | ||
Combat | Attack | Attack | Warning. Repair urgently required. | GenericRobot_Attack_000819A2_1 | ||
Combat | Attack | Attack | Warning. Continued operation cannot be guaranteed. Please contact an authorized repair representative immediately. | GenericRobot_Attack_000819A3_1 | ||
Combat | Attack | Attack | Calculating chance of success.. 80%. | GenericRobot_Attack_000819A4_1 | ||
Combat | Attack | Attack | Calculating chance of success.. 50%. | GenericRobot_Attack_000819A5_1 | ||
Combat | Attack | Attack | Calculating chance of success.. 20%. | GenericRobot_Attack_000819A6_1 | ||
Combat | Attack | Attack | Calculating chance of success.. less than 5%. Your safety can no longer be guaranteed. | GenericRobot_Attack_000819A7_1 | ||
Combat | Attack | Attack | Do not be alarmed. Order will be restored soon. Please stand by. | GenericRobot_Attack_000819A8_1 | ||
Combat | Attack | Attack | Continued resistance is unlawful. | GenericRobot_Attack_000819A9_1 | ||
Combat | Attack | Attack | Your cooperation is requested. | GenericRobot_Attack_000819AA_1 | ||
Combat | Attack | Attack | Warning. Hostiles in area. | GenericRobot_Attack_000819AB_1 | ||
Combat | Attack | Attack | Multiple hostile targets detected. Requesting backup. | GenericRobot_Attack_000819AC_1 | ||
Combat | Attack | Attack | Engaging multiple hostiles. | GenericRobot_Attack_000819AD_1 | ||
Combat | Attack | Attack | Engagement with multiple hostiles in progress. Please stand clear of the combat area. | GenericRobot_Attack_000819AE_1 | ||
Combat | Attack | Attack | Do not be alarmed. Law and order will be restored shortly. | GenericRobot_Attack_000819AF_1 | ||
Combat | Attack | Attack | For your safety, please take cover until the lawbreaker is dealt with. | GenericRobot_Attack_000819B0_1 | ||
Combat | Attack | Attack | This is a lawful use of deadly force. Please direct complaints to your local law enforcement authorities. | GenericRobot_Attack_000819B1_1 | ||
Combat | Attack | Attack | Please clear the area until order has been restored. | GenericRobot_Attack_000819B2_1 | ||
Combat | Attack | Attack | A lawful use of deadly force is in progress. Citizens are advised to clear the area. | GenericRobot_Attack_000819B3_1 | ||
Combat | Attack | Attack | Violence will not be tolerated. | GenericRobot_Attack_000819B4_1 | ||
Detection | CombatToLost | CombatToLost | Do not attempt to flee. You will be identified and sanctioned. | GenericRobot_CombatToLost_000819EC_1 | ||
Detection | CombatToLost | CombatToLost | Fugitive is attempting to evade capture. Beginning pursuit. | GenericRobot_CombatToLost_000819ED_1 | ||
Detection | CombatToLost | CombatToLost | Initiating search for hostile target. | GenericRobot_CombatToLost_000819EE_1 | ||
Detection | CombatToNormal | CombatToNormal | Situation.. normal. Law and order has been restored. | GenericRob_CombatToNormal_000819E6_1 | ||
Detection | CombatToNormal | CombatToNormal | Attention citizens. You may now resume your normal activities. | GenericRob_CombatToNormal_000819E7_1 | ||
Detection | CombatToNormal | CombatToNormal | Law and order has prevailed. | GenericRob_CombatToNormal_000819E8_1 | ||
Combat | Death | Death | Failure state. | GenericRobot_Death_00081995_1 | ||
Combat | Death | Death | Unable to contin.. | GenericRobot_Death_00081996_1 | ||
Combat | Death | Death | Multiple failures de-- | GenericRobot_Death_00081997_1 | cut off in mid-sentence | |
Combat | Death | Death | Bzzzt. | GenericRobot_Death_00080DAE_1 | garbled robot death sound | |
Combat | Death | Death | Bzzzt. | GenericRobot_Death_00081998_1 | garbled robot death sound | |
Combat | Death | Death | Bzzzt. | GenericRobot_Death_00081999_1 | garbled robot death sound | |
Conversation | FactoryRobotIDCheck | FactoryRobotIDCheck | Greetings fellow employee. Please present your valid work ID. | GenericRob_FactoryRobotIDC_000BAFB8_1 | ||
Conversation | FactoryRobotIDCheck | FactoryRobotIDCheck | Proceeding with scan.. scan accepted. Thank you. | GenericRob_FactoryRobotIDC_000BAFB9_1 | ||
Conversation | FactoryRobotIDCheck | FactoryRobotIDCheck | No valid ID detected. Please state name clearly for voice identification. | GenericRob_FactoryRobotIDC_000BAFBA_1 | ||
Conversation | FactoryRobotIDCheck | FactoryRobotIDCheck | Unidentified personnel. Please vacate the premises immediately. | GenericRob_FactoryRobotIDC_000BAFBB_1 | ||
Conversation | FactoryRobotTalk | FactoryRobotTalk | Loading Personality: RobCo R38 V3.1a 'Factory Assistant'.. | GenericRob_FactoryRobotTal_000BAFB1_1 | ||
Conversation | FactoryRobotTalk | FactoryRobotTalk | Running default factory protocol..ERROR. Loading daily agenda..ERROR. | GenericRob_FactoryRobotTal_000BAFB2_1 | ||
Conversation | FactoryRobotTalk | FactoryRobotTalk | Production threat identified. Initializing program: Excalibur. | GenericRob_FactoryRobotTal_000BAFB3_1 | ||
Conversation | FactoryRobotTalk | FactoryRobotTalk | Please stand clear and go about your normal work routine. Your friendly RobCo Factory Helper will have this cleaned up in a moment. | GenericRob_FactoryRobotTal_000BAFB4_1 | ||
Conversation | FactoryRobotTalk | FactoryRobotTalk | This disturbance will be credited towards your daily break allotment. Thank You. | GenericRob_FactoryRobotTal_000BAFB5_1 | ||
Conversation | FactoryRobotTalk | FactoryRobotTalk | Due to an unforseen incident you have been issued an unpaid holiday. Enjoy. | GenericRob_FactoryRobotTal_000BAFB6_1 | ||
Conversation | FactoryRobotTalk | FactoryRobotTalk | Please stand clear and keep the palaver to a minimum. Thank you. | GenericRob_FactoryRobotTal_000BAFB7_1 | ||
Conversation | MegProtectronTalk2 | MegProtectronTalk2 | Welcome to Megaton. The bomb is perfectly safe. We promise. | DialogueMe_MegProtectronTa_00090A1E_1 | ||
Radio | RadioGoodbye | RadioGoodbye | Message repeats. | MS16RadioV_RadioGoodbye_00087288_1 | ||
Topic | GREETING | GREETING | Protect and serve. | GenericRobot_GREETING_000824BF_1 | ||
Combat | GuardTrespass | GuardTrespass | Trespasser, be advised that deadly force will be used against you without further warning. | GenericRobot_GuardTrespass_000819F7_1 | ||
Combat | GuardTrespass | GuardTrespass | Leave the restricted area immediately. No further warning is required. | GenericRobot_GuardTrespass_000819F8_1 | ||
Combat | GuardTrespass | GuardTrespass | This is a restricted area. You will be sanctioned with deadly force if you do not leave immediately. | GenericRobot_GuardTrespass_000819F9_1 | ||
Combat | GuardTrespass | GuardTrespass | You are now trespassing. Be advised that deadly force may be used against you. | GenericRobot_GuardTrespass_000819FA_1 | ||
Combat | GuardTrespass | GuardTrespass | Warning. You are trespassing. You must leave immediately. | GenericRobot_GuardTrespass_000819FB_1 | ||
Combat | GuardTrespass | GuardTrespass | This is a restricted area. | GenericRobot_GuardTrespass_000819FC_1 | ||
Conversation | HELLO | HELLO | Move along, please. | GenericRobot_HELLO_00081A18_1 | ||
Combat | Hit | Hit | Bzzt. | GenericRobot_Hit_00080DDE_1 | ||
Combat | Hit | Hit | Bzzt. | GenericRobot_Hit_00080DDF_1 | ||
Combat | Hit | Hit | Bzzt. | GenericRobot_Hit_00080DE0_1 | ||
Combat | Hit | Hit | Vvvvzzz. | GenericRobot_Hit_00080DE1_1 | ||
Combat | Hit | Hit | Vvvvzzz. | GenericRobot_Hit_00080DE2_1 | ||
Combat | Hit | Hit | Vvvvzzz. | GenericRobot_Hit_00080DE3_1 | ||
Detection | LostIdle | LostIdle | Warning. Dangerous fugitive is on the loose. Do not attempt to apprehend. | GenericRobot_LostIdle_00081A15_1 | ||
Detection | LostIdle | LostIdle | Attention. Fugitive should be considered armed and dangerous. | GenericRobot_LostIdle_00081A16_1 | ||
Detection | LostIdle | LostIdle | Continuing search for fugitive. | GenericRobot_LostIdle_00081A17_1 | ||
Detection | LostToCombat | LostToCombat | Fugitive has been located. Commencing attack. | GenericRobot_LostToCombat_000819EF_1 | ||
Detection | LostToCombat | LostToCombat | Your attempted escape is only making things worse for you. | GenericRobot_LostToCombat_000819F0_1 | ||
Detection | LostToCombat | LostToCombat | Do not make any further escape attempts, lawbreaker. | GenericRobot_LostToCombat_000819F1_1 | ||
Detection | LostToNormal | LostToNormal | Hostile has escaped. Transmitting description to designated law enforcement authorities. | GenericRobot_LostToNormal_00081A03_1 | ||
Detection | LostToNormal | LostToNormal | Fugitive has evaded pursuit. Law enforcement authorities now have primary responsibility for apprehension. | GenericRobot_LostToNormal_00081A04_1 | ||
Detection | LostToNormal | LostToNormal | Search complete. No hostiles detected. Standing down. | GenericRobot_LostToNormal_00081A05_1 | ||
Combat | Murder | Murder | You are sentenced to death for the crime of murder. | GenericRobot_Murder_000819CE_1 | ||
Combat | Murder | Murder | Halt, lawbreaker! You are hereby sentenced to death for felony murder. | GenericRobot_Murder_00081A06_1 | ||
Combat | Murder | Murder | Commencing judicial sanction for felony murder. | GenericRobot_Murder_00081A07_1 | ||
Detection | NormalToAlert | NormalToAlert | Intruder, identify yourself. | GenericRobot_NormalToAlert_000819E3_1 | ||
Detection | NormalToAlert | NormalToAlert | Unidentified intruder detected. Beginning search. | GenericRobot_NormalToAlert_000819E4_1 | ||
Detection | NormalToAlert | NormalToAlert | Approach and identify yourself. Law-abiding citizens will not be harmed. | GenericRobot_NormalToAlert_000819E5_1 | ||
Detection | NormalToCombat | StartCombat | Attention. This is now a combat zone. You may suffer harm up to and including death if you remain in the area. This notice required by law. | GenericRob_NormalToCombat_000819F2_1 | ||
Detection | NormalToCombat | StartCombat | Do not attempt to flee. Justice will be administered swiftly and fairly. | GenericRob_NormalToCombat_000819F3_1 | ||
Detection | NormalToCombat | StartCombat | Hostile target detected. | GenericRob_NormalToCombat_000819F4_1 | ||
Detection | NormalToCombat | StartCombat | Please stand clear. This is now a free fire zone. | GenericRob_NormalToCombat_000819F5_1 | ||
Detection | NormalToCombat | StartCombat | Commencing lawful use of deadly force. | GenericRob_NormalToCombat_000819F6_1 | ||
Combat | Pickpocket | Pickpocket | Unauthorized materials requisition detected. | GenericRobot_Pickpocket_000819EA_1 | ||
Radio | RadioHello | RadioHello | This is an automated distress message from Vault-Tec Vault 101. Message begins: | MS16RadioV_RadioHello_0008350E_1 | Should be said in neutral tone, preferably in one of the robot voices. |
MS04DoctorLeskosRobot[edit | edit source]
Dialogue file table | ||||||
---|---|---|---|---|---|---|
CATEGORY | TOPIC | TOPIC TEXT | PROMPT | RESPONSE TEXT | FILENAME | SCRIPT NOTES |
Combat | AcceptYield | AcceptYield | Surrender.. accepted. | GenericRobot_AcceptYield_0008199A_1 | ||
Detection | AlertIdle | AlertIdle | Scanning for hostiles. | GenericRobot_AlertIdle_00081A00_1 | ||
Detection | AlertIdle | AlertIdle | This area clear. Proceeding with search protocol. | GenericRobot_AlertIdle_00081A01_1 | ||
Detection | AlertIdle | AlertIdle | Please step into the open and identify yourself. Law-abiding citizens have nothing to fear. | GenericRobot_AlertIdle_00081A02_1 | ||
Detection | AlertToCombat | AlertToCombat | Hostile target identified. | GenericRobot_AlertToCombat_00081A12_1 | ||
Detection | AlertToCombat | AlertToCombat | Hold it right there. | GenericRobot_AlertToCombat_00081A13_1 | ||
Detection | AlertToCombat | AlertToCombat | Commencing attack on hostile target. | GenericRobot_AlertToCombat_00081A14_1 | ||
Detection | AlertToNormal | AlertToNormal | All clear. | GenericRobot_AlertToNormal_000819FD_1 | ||
Detection | AlertToNormal | AlertToNormal | Area secure. | GenericRobot_AlertToNormal_000819FE_1 | ||
Detection | AlertToNormal | AlertToNormal | False alarm. Standing down. | GenericRobot_AlertToNormal_000819FF_1 | ||
Combat | Assault | Assault | Antisocial behavior detected. | GenericRobot_Assault_00081992_1 | ||
Combat | Assault | Assault | Criminal behavior will be punished. | GenericRobot_Assault_00081993_1 | ||
Combat | Assault | Assault | Antisocial behavior will not be tolerated. | GenericRobot_Assault_00081994_1 | ||
Combat | Attack | Attack | Firing weapons. | GenericRobot_Attack_00015A36_1 | blank info for attack sound | |
Combat | Attack | Attack | Engaging hostile target. | GenericRobot_Attack_0008199D_1 | ||
Combat | Attack | Attack | Law abiding citizens, please leave the area. | GenericRobot_Attack_0008199E_1 | ||
Combat | Attack | Attack | Please take cover until the danger has been eliminated. | GenericRobot_Attack_0008199F_1 | ||
Combat | Attack | Attack | Put down your weapons and submit to authority. | GenericRobot_Attack_000819A0_1 | ||
Combat | Attack | Attack | Warning. Systems failure imminent. | GenericRobot_Attack_000819A1_1 | ||
Combat | Attack | Attack | Warning. Repair urgently required. | GenericRobot_Attack_000819A2_1 | ||
Combat | Attack | Attack | Warning. Continued operation cannot be guaranteed. Please contact an authorized repair representative immediately. | GenericRobot_Attack_000819A3_1 | ||
Combat | Attack | Attack | Calculating chance of success.. 80%. | GenericRobot_Attack_000819A4_1 | ||
Combat | Attack | Attack | Calculating chance of success.. 50%. | GenericRobot_Attack_000819A5_1 | ||
Combat | Attack | Attack | Calculating chance of success.. 20%. | GenericRobot_Attack_000819A6_1 | ||
Combat | Attack | Attack | Calculating chance of success.. less than 5%. Your safety can no longer be guaranteed. | GenericRobot_Attack_000819A7_1 | ||
Combat | Attack | Attack | Do not be alarmed. Order will be restored soon. Please stand by. | GenericRobot_Attack_000819A8_1 | ||
Combat | Attack | Attack | Continued resistance is unlawful. | GenericRobot_Attack_000819A9_1 | ||
Combat | Attack | Attack | Your cooperation is requested. | GenericRobot_Attack_000819AA_1 | ||
Combat | Attack | Attack | Warning. Hostiles in area. | GenericRobot_Attack_000819AB_1 | ||
Combat | Attack | Attack | Multiple hostile targets detected. Requesting backup. | GenericRobot_Attack_000819AC_1 | ||
Combat | Attack | Attack | Engaging multiple hostiles. | GenericRobot_Attack_000819AD_1 | ||
Combat | Attack | Attack | Engagement with multiple hostiles in progress. Please stand clear of the combat area. | GenericRobot_Attack_000819AE_1 | ||
Combat | Attack | Attack | Do not be alarmed. Law and order will be restored shortly. | GenericRobot_Attack_000819AF_1 | ||
Combat | Attack | Attack | For your safety, please take cover until the lawbreaker is dealt with. | GenericRobot_Attack_000819B0_1 | ||
Combat | Attack | Attack | This is a lawful use of deadly force. Please direct complaints to your local law enforcement authorities. | GenericRobot_Attack_000819B1_1 | ||
Combat | Attack | Attack | Please clear the area until order has been restored. | GenericRobot_Attack_000819B2_1 | ||
Combat | Attack | Attack | A lawful use of deadly force is in progress. Citizens are advised to clear the area. | GenericRobot_Attack_000819B3_1 | ||
Combat | Attack | Attack | Violence will not be tolerated. | GenericRobot_Attack_000819B4_1 | ||
Detection | CombatToLost | CombatToLost | Do not attempt to flee. You will be identified and sanctioned. | GenericRobot_CombatToLost_000819EC_1 | ||
Detection | CombatToLost | CombatToLost | Fugitive is attempting to evade capture. Beginning pursuit. | GenericRobot_CombatToLost_000819ED_1 | ||
Detection | CombatToLost | CombatToLost | Initiating search for hostile target. | GenericRobot_CombatToLost_000819EE_1 | ||
Detection | CombatToNormal | CombatToNormal | Situation.. normal. Law and order has been restored. | GenericRob_CombatToNormal_000819E6_1 | ||
Detection | CombatToNormal | CombatToNormal | Attention citizens. You may now resume your normal activities. | GenericRob_CombatToNormal_000819E7_1 | ||
Detection | CombatToNormal | CombatToNormal | Law and order has prevailed. | GenericRob_CombatToNormal_000819E8_1 | ||
Combat | Death | Death | Failure state. | GenericRobot_Death_00081995_1 | ||
Combat | Death | Death | Unable to contin.. | GenericRobot_Death_00081996_1 | ||
Combat | Death | Death | Multiple failures de-- | GenericRobot_Death_00081997_1 | cut off in mid-sentence | |
Combat | Death | Death | Bzzzt. | GenericRobot_Death_00080DAE_1 | garbled robot death sound | |
Combat | Death | Death | Bzzzt. | GenericRobot_Death_00081998_1 | garbled robot death sound | |
Combat | Death | Death | Bzzzt. | GenericRobot_Death_00081999_1 | garbled robot death sound | |
Conversation | MegProtectronTalk2 | MegProtectronTalk2 | Welcome to Megaton. The bomb is perfectly safe. We promise. | DialogueMe_MegProtectronTa_00090A1E_1 | ||
Combat | Murder | Murder | You are sentenced to death for the crime of murder. | GenericRobot_Murder_000819CE_1 | ||
Combat | Murder | Murder | Halt, lawbreaker! You are hereby sentenced to death for felony murder. | GenericRobot_Murder_00081A06_1 | ||
Combat | Murder | Murder | Commencing judicial sanction for felony murder. | GenericRobot_Murder_00081A07_1 | ||
Detection | NormalToAlert | NormalToAlert | Intruder, identify yourself. | GenericRobot_NormalToAlert_000819E3_1 | ||
Detection | NormalToAlert | NormalToAlert | Unidentified intruder detected. Beginning search. | GenericRobot_NormalToAlert_000819E4_1 | ||
Detection | NormalToAlert | NormalToAlert | Approach and identify yourself. Law-abiding citizens will not be harmed. | GenericRobot_NormalToAlert_000819E5_1 | ||
Detection | NormalToCombat | StartCombat | Attention. This is now a combat zone. You may suffer harm up to and including death if you remain in the area. This notice required by law. | GenericRob_NormalToCombat_000819F2_1 | ||
Detection | NormalToCombat | StartCombat | Do not attempt to flee. Justice will be administered swiftly and fairly. | GenericRob_NormalToCombat_000819F3_1 | ||
Detection | NormalToCombat | StartCombat | Hostile target detected. | GenericRob_NormalToCombat_000819F4_1 | ||
Detection | NormalToCombat | StartCombat | Please stand clear. This is now a free fire zone. | GenericRob_NormalToCombat_000819F5_1 | ||
Detection | NormalToCombat | StartCombat | Commencing lawful use of deadly force. | GenericRob_NormalToCombat_000819F6_1 | ||
Combat | Pickpocket | Pickpocket | Unauthorized materials requisition detected. | GenericRobot_Pickpocket_000819EA_1 | ||
Radio | RadioGoodbye | RadioGoodbye | Message repeats. | MS16RadioV_RadioGoodbye_00087288_1 | ||
Radio | RadioHello | RadioHello | This is an automated distress message from Vault-Tec Vault 101. Message begins: | MS16RadioV_RadioHello_0008350E_1 | Should be said in neutral tone, preferably in one of the robot voices. | |
Combat | Steal | Steal | Unauthorized materials requisition detected. | GenericRobot_Steal_00081A0C_1 | ||
Combat | Steal | Steal | Please put your hands in the air and prepare for disciplinary action. | GenericRobot_Steal_00081A0D_1 | ||
Combat | Steal | Steal | That is stealing. Stealing is prohibited. | GenericRobot_Steal_00081A0E_1 | ||
Topic | GREETING | GREETING | I'm sorry, voice signature not recognized. | MS04_GREETING_000C2295_1 | ||
Topic | GREETING | GREETING | Protect and serve. | GenericRobot_GREETING_000824BF_1 | ||
Combat | GuardTrespass | GuardTrespass | Trespasser, be advised that deadly force will be used against you without further warning. | GenericRobot_GuardTrespass_000819F7_1 | ||
Combat | GuardTrespass | GuardTrespass | Leave the restricted area immediately. No further warning is required. | GenericRobot_GuardTrespass_000819F8_1 | ||
Combat | GuardTrespass | GuardTrespass | This is a restricted area. You will be sanctioned with deadly force if you do not leave immediately. | GenericRobot_GuardTrespass_000819F9_1 | ||
Combat | GuardTrespass | GuardTrespass | You are now trespassing. Be advised that deadly force may be used against you. | GenericRobot_GuardTrespass_000819FA_1 | ||
Combat | GuardTrespass | GuardTrespass | Warning. You are trespassing. You must leave immediately. | GenericRobot_GuardTrespass_000819FB_1 | ||
Combat | GuardTrespass | GuardTrespass | This is a restricted area. | GenericRobot_GuardTrespass_000819FC_1 | ||
Conversation | HELLO | HELLO | For your safety, please stand clear. | MS04_HELLO_000C2299_1 | ||
Conversation | HELLO | HELLO | Move along, please. | GenericRobot_HELLO_00081A18_1 | ||
Combat | Hit | Hit | Bzzt. | GenericRobot_Hit_00080DDE_1 | ||
Combat | Hit | Hit | Bzzt. | GenericRobot_Hit_00080DDF_1 | ||
Combat | Hit | Hit | Bzzt. | GenericRobot_Hit_00080DE0_1 | ||
Combat | Hit | Hit | Vvvvzzz. | GenericRobot_Hit_00080DE1_1 | ||
Combat | Hit | Hit | Vvvvzzz. | GenericRobot_Hit_00080DE2_1 | ||
Combat | Hit | Hit | Vvvvzzz. | GenericRobot_Hit_00080DE3_1 | ||
Detection | LostIdle | LostIdle | Warning. Dangerous fugitive is on the loose. Do not attempt to apprehend. | GenericRobot_LostIdle_00081A15_1 | ||
Detection | LostIdle | LostIdle | Attention. Fugitive should be considered armed and dangerous. | GenericRobot_LostIdle_00081A16_1 | ||
Detection | LostIdle | LostIdle | Continuing search for fugitive. | GenericRobot_LostIdle_00081A17_1 | ||
Detection | LostToCombat | LostToCombat | Fugitive has been located. Commencing attack. | GenericRobot_LostToCombat_000819EF_1 | ||
Detection | LostToCombat | LostToCombat | Your attempted escape is only making things worse for you. | GenericRobot_LostToCombat_000819F0_1 | ||
Detection | LostToCombat | LostToCombat | Do not make any further escape attempts, lawbreaker. | GenericRobot_LostToCombat_000819F1_1 | ||
Detection | LostToNormal | LostToNormal | Hostile has escaped. Transmitting description to designated law enforcement authorities. | GenericRobot_LostToNormal_00081A03_1 | ||
Detection | LostToNormal | LostToNormal | Fugitive has evaded pursuit. Law enforcement authorities now have primary responsibility for apprehension. | GenericRobot_LostToNormal_00081A04_1 | ||
Detection | LostToNormal | LostToNormal | Search complete. No hostiles detected. Standing down. | GenericRobot_LostToNormal_00081A05_1 |
Retrieved from 'https://fallout.gamepedia.com/index.php?title=Protectron%27s_dialogue_(Fallout_3)&oldid=2041730'
Fallout 3 | |
---|---|
Developer(s) | Bethesda Game Studios |
Publisher(s) | Bethesda Softworks |
Director(s) | Todd Howard |
Producer(s) | |
Designer(s) | Emil Pagliarulo |
Programmer(s) |
|
Artist(s) | Istvan Pely |
Writer(s) | Emil Pagliarulo |
Composer(s) | Inon Zur |
Series | Fallout |
Engine | Gamebryo |
Platform(s) | |
Release |
|
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Fallout 3 is a post-apocalypticaction role-playingopen worldvideo game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series,[1] it is the first game to be created by Bethesda since it bought the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.[2][3][4]
The game is set within a post-apocalyptic, open world environment that encompasses a scaled region consisting of the ruins of Washington, D.C. and much of the countryside to the west of it, referred to as the 'Capital Wasteland'. It takes place within Fallout's usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 (referred to as 'The Great War'), caused by a major international conflict between the United States and China over natural resources and the last remaining supplies of untapped petroleum. The main story takes place in the year 2277, around 36 years after the events of Fallout 2, of which it is not a direct sequel. Players take control of an inhabitant of Vault 101, one of several underground shelters created before the Great War to protect around 1,000 humans from the nuclear fallout, who is forced to venture out into the Capital Wasteland to find their father after he disappears from the Vault under mysterious circumstances. They find themselves seeking to complete their father's work while fighting against the Enclave, the corrupt remnants of the former U.S. government that seeks to use it for their own purposes.
Fallout 3 was met with critical acclaim and received a number of Game of the Year awards, praising the game's open-ended gameplay and flexible character-leveling system, and is considered one of the best video games of all time. The NPD Group estimated that Fallout 3 sold over 610,000 units during its initial month of release in October 2008, performing better than Bethesda's previous game, The Elder Scrolls IV: Oblivion, which sold nearly 500,000 units in its first month. The game received post-launch support, with Bethesda releasing five downloadable add-ons. The game was met with controversy upon release in Australia, for the use of and the ability to be addicted to alcohol and drugs; in India, for cultural and religious sentiments over the mutated cattle in the game being called 'Brahmin'; and in Japan, due to having a weapon called the 'Fat Man', which releases mini nuclear bombs.
- 1Gameplay
- 2Plot
- 3Development
- 3.2Bethesda Softworks
- 4Marketing and release
- 6Reception
- 7Regional variations
Gameplay[edit]
Fallout 3 is played from the first-person perspective, unlike previous titles of the series. The players have the option to switch between this and an 'over-the-shoulder' third-person perspective at any time after the initial stages of the game. While many elements from previous titles are used, such as the SPECIAL system, and the enemies encountered, combat is played out differently, while new features are included into the series.
Character creation and attributes[edit]
The Pip-Boy wrist computer remains a key feature in the series for the character menus. In Fallout 3, players get to use the Pip-Boy 3000, as shown here
Character creation is done through a tutorial prologue that encompasses the different ages of the player's character, which also covers tutorials on movement, the HUD, combat, interactions with the game world, and the use of the Pip-Boy 3000. The character's creation is done in steps, with the player first setting up their appearance along with what race and gender their character is, and the name they have. Next, they customize their character's primary attributes via the S.P.E.C.I.A.L. system – Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck – which is retained in Fallout 3, and determines the base level of the Skills the character has. Which three Skills their character focuses on can either be left to the choices they make with a series of question, or by choosing manually what they desire.[5] Character creation is not finalized until the player leaves Vault 101 and enters the Capital Wasteland, allowing players the option to modify their character's appearance, primary attributes and Skill choices if they are not satisfied with their choices.
As the character progresses through the game, experience points (XP) are earned from accomplishing various actions, such as completing a quest, killing an enemy, and so forth, with a new level granted upon reaching the necessary amount of XP. A new level grants the player the ability to allocate points to the various Skills available and thus improve upon them, making them more effective; for instance, a higher lock-picking skill allows the player to be able to tackle more difficult locks on doors and containers, while a higher medicine skill increases the amount of health recovered with Stimpaks. Once the character achieves their second level, they can be granted a Perk, which offers advantages of varying quality and form, such as being able to carry more items, finding more ammo in containers, and having a higher chance to perform a critical hit. Many Perks have a set of prerequisites that need to be satisfied, often requiring a certain Skill level to acquire them, while a new Perk can be granted for every two levels earned by the character.[5] Additional improvements to Skill levels can be made by finding Skill books, which confer a permanent boost to levels, while players can search for and find a series of 20 bobbleheads that confer a bonus to these and primary attributes.[6]
An important statistic tracked by the game is Karma, which is affected by the decisions and actions the character performs during the game. Positive actions to Karma include freeing captives and helping others, while negative actions towards this include killing good characters and stealing. Actions vary in the level of karma change they cause; thus, pickpocketing produces less negative karma than the killing of a good character. Karma can have tangible effects to the player, beyond acting as flavor for the game's events, in that it can affect the ending the player gets, alter dialogue with non-player characters (NPCs) or give off unique reactions from other characters, while also granting access to certain perks that require a specific Karma level. However, the player's relationships with the game's factions are distinct, so any two groups or settlements may view the player in contrasting ways, depending on the player's conduct.[7]
Fallout 4 Death Sounds
Health, weapons, and apparel[edit]
A character's health is divided between two types: HP (health points) and Limbs. While HP is the general amount of health that a character and other NPCs have (friendly, neutral or hostile) and which depletes when damage is taken, either from combat, setting off traps, falling from a height or self injury, Limb health is specific to each portion of the body – namely the arms, legs, head, and torso, although non-human enemies feature additional appendages, and robotic enemies feature different types of appendages. Limbs can be damaged in the same way as HP, though once depleted they become 'crippled' and induce a negative status effect, such as blurred vision if the head is crippled, or reduced movement speed if one or both legs are crippled. Both HP and Limbs can be recovered through the use of medical medicine in the form of Stimpaks, as well as sleeping and visiting a doctor, while HP can be slowly recovered by consuming food and drinking water and/or soft drinks.[8] Players can also be affected by other negative health effects, including radiation poisoning and withdrawal symptoms. While the latter occurs when the player's character becomes addicted to drugs and alcohol and confers negative effects if the player does not continue using them, radiation poisoning occurs when the character absorbs radiation, either by walking through areas with background radiation, and consuming food and drink that is irradiated with a small amount of radiation. The negative impacts of both can affect SPECIAL attributes, and can be treated by a doctor, though radiation can be dealt with by using Rad Away. Furthermore, the amount of background radiation absorbed can be reduced through the use of Rad-X drugs and special apparel, both of which improve resistance to radiation.[9]
All weapons and apparel found, regardless of whether they are a makeshift-weapon such as a lead pipe, or a gun, degrade over time the more they are used, and thus become less effective. For firearms, degrading into poor condition causes them to do less damage and possibly jam when reloading, while apparel that reduces damage becomes less protective as it gradually absorbs damage from attacks. When too much damage is taken, the items breaks and cannot be used.[10] To ensure weapons and apparel are working effectively, such items require constant maintenance and repairs which can be done in one of two ways. The first method is find certain vendors that repair items, though how much they can repair an item depends on their skill level, while the cost of the repairs depends upon the item itself. The second method is for players to find a second of the same item that needs repairs (or a comparable item), and salvaging parts from it for the repair, though how much they can do depends on their character's own skill level in repairs.
In addition to finding weaponry, the player can create their own. To craft such weapons, the player must use a workbench, possess either the necessary schematics or the right Perk, and scavenge for the items needed to make them. These weapons usually possess significant advantages over other weapons of their type. Each weapon's schematic has three copies that can be found, and possessing additional copies improves the condition (or number) of items produced at the workbench, while a higher repair skill will result in a better starting condition for the related weapon. Weapon schematics can be found lying in certain locations, bought from vendors, or received as quest rewards.[11]
V.A.T.S.[edit]
The V.A.T.S. system is a new gameplay element for the Fallout series. As seen here, real-time action is stopped and the player can see both the damage that has been done to a target's limbs and the percentage ratio for attempting to attack that limb
The Vault-Tec Assisted Targeting System (V.A.T.S.) is a new element in the Fallout series and plays an important part in combat within Fallout 3. The system was introduced by Bethesda's developers, who described it as a hybrid between timeturn-based and real-time combat, so much in that while using V.A.T.S., real-time combat is paused and action is played out from varying camera angles in a computer graphics version of 'bullet time'. Using the system costs action points (AP), the amount of which depends on the weapon being used and thus limiting the actions of the player's combat during a turn. Through the system, the player can switch between multiple targets (if there is more than one around at any time), and also target specific areas of them to inflict damage – a player could either target the head for a quick kill, go for the legs to slow an enemy's movements, or shoot at their weapons to disarm them; for some enemies, they can put them into a berserker rage by hitting specific parts. The chance of striking a different area, displayed as a percentage ratio, is dependent on the weapon being used, and the distance between the character and the target; a character who is a higher level when using V.A.T.S is also more likely to hit an enemy with the system than a lower level character. The use of V.A.T.S. does confer a negative effect, in that it eliminates most of the first-person shooter elements of the game; aiming is taken over by the computer, and the player is unable to move as a means of avoiding attacks. Furthermore, ranged weapons are capable of hitting limbs, while melee weapons focus on the target in whole when using V.A.T.S.[12]
Companions[edit]
During their travels across the Wasteland, the player can be accompanied by a single non-player character (NPC) companion, who can assist in combat. Which companion can accompany the player depends on who they have encountered that can join them; it is possible to not encounter all depending on how the game is played. Only one companion may travel with the player, and should they wish to take another with them, the first must be dismissed (either voluntarily by the player or as a consequence of other events) or die in combat. One unique companion the player can have, that can allow a third to join without issue, is a dog named Dogmeat, who can be killed during the game if the player misuses him or places him in a severely dangerous situation;[13][14][15] the release of the Broken Steel DLC, makes it possible to replace Dogmeat, provided the player acquires a Perk that grants the opportunity of getting another dog.
Plot[edit]
Setting[edit]
The desolate area of the Capital Wasteland, where Fallout 3 takes place
Fallout 3 takes place in the year 2277, and within the region that covers most of the ruined city of Washington, D.C., Northern Virginia, and parts of Maryland.[16] The game's scaled landscape includes war-ravaged variants of numerous real-life landmarks such as the White House, the Jefferson and Lincoln Memorials, Arlington National Cemetery and the Washington Monument, with a small number of settlements dotted around the Capital Wasteland that consist of descendants of survivors from the Great War, including one that surrounds an unexploded bomb, another consisting primarily of ghoul inhabitants, and another formed within the hulking remains of an aircraft carrier. While the city can be explored, much of the interior zones are cut off by giant rubble over many of the roads leading in, meaning that access can only be achieved by using the city's former underground metro tunnels (loosely based on the real-life Washington Metro).[17]
The region has two major factions within it – the Enclave and the Brotherhood of Steel. While the Enclave is similar in goal to their western brethren, the eastern branch of the Brotherhood of Steel seeks to assist the people of the Wasteland, though a small group rejected this and became outcasts who seek to resume their original goal of salvaging high-level technology. Other factions include former slaves who seek to inspire others for freedom by restoring the Lincoln Memorial, a group that feast on blood, and a group who tend and care for a region of the wastes where plants have become abundant.[18]
Story[edit]
For 19 years of their life from 2258 to 2277, the player character grows up within the isolated confines of Vault 101 (designed to never be opened as a social experiment by the pre-war corporation known as Vault-Tec) alongside their father James, a doctor and scientist who assists in the Vault's clinic. While growing up, their father comments about their deceased mother Catherine and her favorite passage from the Bible – Revelation 21:6, which speaks of 'the waters of life'. Upon reaching their 19th birthday, chaos erupts when James suddenly leaves the Vault, causing the Overseer to lock down the Vault and send security after James' child. Escaping from the Vault with the aid of the Overseer's daughter Amata, the search for James across the Wasteland begins at the nearby town of Megaton, named for the atomic bomb at the center of town, and eventually into the ruins of Washington D.C. and the Galaxy News Radio station, whereupon James' child, after helping the station's enthusiastic DJ Three Dog, is given the moniker of 'The Lone Wanderer'. Directed by Three Dog towards Rivet City, a derelict aircraft carrier serving as a fortified human settlement, the Lone Wanderer meets with Doctor Madison Li, a scientist who worked alongside James. Li informs the Lone Wanderer that their parents were not born in Vault 101, but lived outside of it, where they worked together upon a plan they conceived to purify all the water in the Tidal Basin and eventually the entire Potomac River, with a giant water purifier built in the Jefferson Memorial, called Project Purity. However, constant delays and Catherine's death during childbirth forced James to abandon the project and seek refuge in Vault 101, where he took the Lone Wanderer to raise within a safe environment far away from the dangers of the wasteland.
Learning that James seeks to revive the project and continue his work by acquiring a Garden of Eden Creation Kit (G.E.C.K.), a powerful piece of technology issued by Vault-Tec intended to assist in rebuilding civilization after the war, the Lone Wanderer tracks him down to Vault 112, and frees him from a virtual reality program being run by the Vault's sadistic Overseer, Dr. Stanislaus Braun, whom James had sought out for information on a G.E.C.K. Reunited with their father, the pair return to Rivet City and recruit Li and the other project members to resume work at the Jefferson Memorial. As they begin testing the project, the Memorial is invaded by the Enclave, a powerful military organization formed from the remnants of the pre-War United States government, which continues to remain active despite the demise of their brethren on the West Coast thirty years previously (see Fallout 2). Seeking to stop them gaining control of his work, James urges the Lone Wanderer to finish his work and find a G.E.C.K. before flooding the project's control room with massive amounts of radiation, preventing the Enclave's military leader, Colonel Augustus Autumn, from taking control of it and killing himself in the process. Autumn survives, however, and the rest of the team flees from the remaining enclave soldiers. The lone wanderer, accompanied by the remaining project purity members, make contact with the Brotherhood of Steel within the ruins of the Pentagon, now known as the Citadel. With their help, the Lone Wanderer travels to Vault 87 to find a G.E.C.K., which had been used as a testing site for the Forced Evolutionary Virus (FEV) and now as a breeding ground for the Super Mutants. The Lone Wanderer recovers the G.E.C.K. from within the Vault with the optional help of a friendly Super Mutant named Fawkes. As they make their way out, the Wanderer is ambushed by Colonel Autumn and the Enclave and is captured with the G.E.C.K confiscated.
At the Enclave base at Raven Rock, the Lone Wanderer is freed from their cell by the Enclave leader, President John Henry Eden, who requests a private audience with them, but Colonel Autumn defies Eden's orders, takes command of the Enclave's military, and orders the Lone Wanderer to be shot on sight. Despite the setback, the Wanderer meets with Eden who is revealed to be a sentient ZAX series supercomputer that took control of the Enclave after President Dick Richardson was killed on the West Coast. Seeking to repeat Richardson's plans, Eden reveals his intentions of using Project Purity to infect the water with a modified strain of FEV that will make it toxic to any mutated life, thus killing off most life in the Wasteland including humans. The Enclave, who would be immune to the effects because of their genetic 'purity' as a result of their isolation, would be free to take control of the area. Forced to take a sample of the new FEV, the Wanderer leaves the base, regardless of doing so peacefully or convincing Eden to self-destruct. Returning to the Citadel, where news of the Enclave's possession of the G.E.C.K. is known to the Brotherhood, the Lone Wanderer joins them in a desperate final assault on the Jefferson Memorial, which is spearheaded through the use of a giant prewar military robot named Liberty Prime. After reaching the control room, the player has the choice to either convince Autumn to leave or kill him. Li informs the Wanderer that the purifier is ready for activation, but that the code must be inputted manually within the control room, meaning whoever goes in will be subjected to lethal amounts of radiation. To make matters worse, the purifier has been damaged and will self-destruct if not activated.
At this point, the Lone Wanderer can either:
- Do nothing and let the purifier explode, destroying the Jefferson Memorial and killing everyone inside in the process.
- Sacrifice themselves and input the right code that is hinted throughout the game.
- Send Sarah Lyons into the chamber and give her the right code.
Except for the first choice, the Wanderer has the choice of introducing the modified FEV into the purifier or not, which further affects the ending. Whatever the choice, a bright light enshrouds all, and an ending slideshow begins, including any actions they took that had an influence on the wasteland.
Broken Steel ending[edit]
Although the main story ends here, the introduction of the Broken Steel DLC creates a new choice with the ending, in that the Lone Wanderer can send one of their radiation-immune companions into the chamber to input the code. Furthermore, the game remains open-ended from this point onwards, with the Wanderer surviving the radiation they were subjected to, and recovering two weeks later to the news that the purifier is working well and supplying clean water to the people of the Wasteland, or has been having an adverse effect on life thanks to the introduction of the modified FEV. Sarah Lyons does not survive if sent into the chamber in the Broken Steel ending.
Development[edit]
Interplay Entertainment[edit]
Fallout 3 was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Van Buren. Black Isle Studios was the developer of the original Fallout and Fallout 2. When Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of The Elder Scrolls series.[19] Bethesda's Fallout 3, however, was developed from scratch, using neither Van Buren code nor any other materials created by Black Isle Studios.[20] In May 2007, a playable technology demo of the canceled project was released to the public.[21]
Leonard Boyarsky, art director of the original Fallout, when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said 'To be perfectly honest, I was extremely disappointed that we did not get the chance to make the next Fallout game. This has nothing to do with Bethesda, it's just that we've always felt that Fallout was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit by and watch. Since I have absolutely no idea what their plans are, I can't comment on whether I think they're going in the right direction with it or not.'[22]
Bethesda Softworks[edit]
Bethesda Softworks started working on Fallout 3 in July 2004,[23] but principal development did not begin until after The Elder Scrolls IV: Oblivion and its related extras and plug-ins were completed.[24] Bethesda Softworks made Fallout 3 similar to the previous two games, focusing upon non-linear gameplay, story, and black comedy. Bethesda pursued an ESRB rating of M (for 'mature') by including the adult themes, violence, and depravity characteristic of the Fallout series. They shied away from the self-referential gags of the game's predecessors that broke the illusion that the world of Fallout is real. Fallout 3 uses a version of the same Gamebryo engine as Oblivion,[25] and was developed by the team responsible for that game.[26]Liam Neeson was cast as the voice of the player's father.[27]
In February 2007, Bethesda stated that the game was 'a fairly good ways away' from release but that detailed information and previews would be available later in the year.[26] Following a statement made by Pete Hines that the team wanted to make the game a 'multiple platform title',[28] the game was announced by Game Informer to be in development for Windows, Xbox 360, and PlayStation 3.[4] According to game directorTodd Howard, the original plan was to recreate Washington, D.C. entirely in the game, but it was reconstructed by half; this was because a full implementation would require too complicated a job and an excessive long-term development.[29]
During a March 21, 2008, Official Xbox Magazine podcast interview, Todd Howard revealed that the game had expanded to nearly the same scope as Oblivion. There were originally at least 12 versions of the final cutscene, but, with further development, this expanded to over 200 possible permutations in the final release, all of which are determined by the actions taken by the player.[14] Bethesda Softworks attended E32008 to showcase Fallout 3. The first live demo of the Xbox 360 version of the game was shown and demonstrated by Todd Howard, taking place in downtown Washington, D.C. The demo showcased various weapons such as the Fat Man nuclear catapult, the V.A.T.S. system and the functions of the Pip-Boy 3000 as well as combat with several enemies. The demo concluded as the player neared the Brotherhood of Steel-controlled Pentagon and was attacked by an Enclave patrol.[30]
Howard confirmed that, in addition to thematics about slavery and cannibalism, there would be the presence of splatter scenes and exposition of evident mutilations on enemies with release of gibs.[31] The inspiration to include scenes with such explicit violence came from the 'crash mode' of the driving simulator series Burnout. Instead of cars that disintegrated because of the damage, the idea of applying kinematics on bodies who suffered wounds and mutilations due to ballistic trauma or beatings.[32]
Emil Pagliarulo, a writer formerly at Looking Glass Studios, was commissioned by Bethesda to write the main script of Fallout 3. He also worked in part to The Elder Scrolls IV: Oblivion's script. Pagliarulo took charge of writing the incipit of Fallout 3, then played by Ron Perlman, and he tried to be inspired by first Fallout's incipit, in 1997, which he considered vitally important to describe the story that Fallout 3 would have to tell.[33] To succeed in making this script effective, Pagliarulo, had to go in the opposite direction to his previous work on Oblivion, which both for setting and characters, represented an extreme Fallout inverse.[33]
The main model to follow, for Pagliarulo, was always the first Fallout, which by his own admission had more the peculiarity of synthesis in dialogues, rather than Fallout 2, which had a more complex and articulated screenplay written by Chris Avellone, that Pagliarulo defined 'a fantastic writer'.[33]
Music and audio[edit]
The score was composed by Inon Zur, who does not consider himself the only person responsible for the musical work on Fallout 3. Zur cited game director Todd Howard and the sound designer Mark Lambert for helping him to manage the in-game sound implementation, stating he made only 50%.[34] Zur also said that he conceived the soundtrack based on what the player would perceive on psychological level, rather than on what the player would see on the screen, so placing the listener musically ahead over the environment in which he or she moves.[34] Apart from a few exceptions, Inon Zur said that the soundtrack of the game was mainly composed using a sampler.[35]
Several actors of film and video games lent their voices to Fallout 3, including Liam Neeson as James,[27]Ron Perlman as the game's narrator, Malcolm McDowell as President John Henry Eden, Craig Sechler as Butch DeLoria, Erik Todd Dellums as Three Dog, and Odette Yustman as Amata Almodovar. Veteran voice actors Dee Bradley Baker, Wes Johnson, Paul Eiding, and Stephen Russell also provided voice-overs for the game. The Fallout 3 soundtrack continued the series' convention of featuring sentimental 1940s American big band music, including the main theme, and a few other incidental songs recorded by The Ink Spots and The Andrews Sisters,[36] as well as other artists like Roy Brown, Billie Holiday, Billy Munn, Cole Porter, and Bob Crosby.[37]
Marketing and release[edit]
Trailers[edit]
Bethesda's Fallout 3 booth at the Games Convention 2008
A teaser site for the game appeared on May 2, 2007, and featured music from the game and concept art, along with a timer that counted down to June 5, 2007. The artists and developers involved later confirmed that the concept art, commissioned before Oblivion had been released, did not reveal anything from the actual game.[38] When the countdown finished, the site hosted the first teaser trailer for the game, and unveiled a release date of 'Fall 2008'.[39]
On June 5, 2007, Bethesda released the Fallout 3teaser trailer.[40] The press kit released with the trailer indicated that Ron Perlman would be on board with the project, and cited a release date of fall 2008. The trailer featured The Ink Spots song 'I Don't Want to Set the World on Fire', which the previous Fallout developer Black Isle Studios originally intended to license for use in the first Fallout game. The trailer, which was completely done with in-engine assets, closed with Ron Perlman saying his trademark line which he also spoke in the original Fallout: 'War. War never changes'. The trailer showed a devastated Washington, D.C., evidenced by the partially damaged Washington Monument in the background as well as the crumbling buildings that surrounded a rubble-choked city thoroughfare.[41]
A second trailer was first shown during a GameTrailers TV E3 special on July 12, 2008. The trailer zoomed out from a ruined house in the Washington, D.C. suburbs, and provided a wider view of the capital's skyline including the Capitol Building and Washington Monument in the distance.[42] On July 14, 2008, an extended version of this trailer was made available, which besides the original content, included a Vault-Tec advertisement and actual gameplay. Both versions of the trailer featured the song 'Dear Hearts and Gentle People' as recorded by Bob Crosby and the Bobcats.[43]
Film festival[edit]
On July 11, 2008, as a part of promoting Fallout 3, Bethesda Softworks partnered with American Cinematheque and Geek Monthly to sponsor 'A Post-Apocalyptic Film Festival Presented by Fallout 3'. The festival took place on August 22–23 at Santa Monica's Aero Theater. Six post-apocalyptic movies were shown which depict life and events that could occur after a world-changing disaster, including Wizards, Damnation Alley, A Boy and His Dog, The Last Man on Earth, The Omega Man, and Twelve Monkeys.[44]
Retail versions[edit]
Features | Edition | ||||
---|---|---|---|---|---|
Standard | Collector's | Limited | Survival | Game of the Year | |
Game disc & manual | Yes | Yes | Yes | Yes | Yes |
Bonus DVD | No | Yes | No | Yes | No |
Concept artbook | No | Yes | No | Yes | No |
Vault Boy Bobblehead | No | Yes | No | Yes | No |
Lunchbox case | No | Yes | No | Yes | No |
Power Armor figurine | No | No | Yes | No | No |
PIP-Boy 3000 clock | No | No | No | Yes | No |
Downloadable content | No | No | No | No | Yes |
Fallout 3 was released in five separate versions, three of which were made available worldwide:
- The Standard Edition includes the game disc and instruction manual.
- The Collector's Edition includes the game disc, manual, a bonus 'making of' disc, a concept artbook, and a 5' Vault Boy Bobblehead, all of which is contained in a Vault-Tec lunchbox.[45] In Australia, the Collector's Edition was available at Gametraders and EB Games.[46]
- The Limited Edition includes the game disc and manual, as well as a Brotherhood of Steel Power Armor figurine. This edition was available only in the UK through the retailer Game.
- The Survival Edition includes everything from the Collector's Edition, as well as a model of the Pip-Boy 3000 from the game which functions as a digital clock.[45] The Survival Edition is available from Amazon.com to U.S. customers only.[47]
- The Game of the Year Edition, which includes the original Fallout 3 game as well as all 5 of the downloadable content packs, was released on October 13, 2009, in North America and October 16, 2009 in Europe. It was released in Australia on October 22, 2009, and in Japan on December 3, 2009.[48] It was made available on Steam on December 17, 2009.[49] An Xbox 360 version of Fallout 3 and Oblivion double pack was announced for release in North America on April 3, 2012.[50]
Downloadable content[edit]
Bethesda's Todd Howard confirmed during E3 2008 that downloadable content (DLC) would be prepared for the Xbox 360 and Windows versions of Fallout 3.[51][52][53] There are five DLCs: Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta, released in that order. Of the five, Broken Steel has the largest effect on the game, altering the ending and allowing the player to continue playing past the end of the main quest line.[54]
Originally, there was no downloadable content announced for the PlayStation 3 version of the game.[51] Although Bethesda had not offered an explanation as to why the content was not released for PlayStation 3, Lazard Capital Markets analyst Colin Sebastian speculated that it may have been the result of a money deal with Bethesda by Sony's competitor, Microsoft.[52] When asked if the PlayStation 3 version would receive an update that would enable gameplay beyond the main quest's completion, Todd Howard responded, 'Not at this time, no.'[55] However, in May 2009, Bethesda announced that the existing DLC packs (Operation: Anchorage, The Pitt and Broken Steel) would be made available for the PlayStation 3; the later two (Point Lookout and Mothership Zeta) were released for all platforms.[56]
On October 1, 2009, a New Xbox Experience premium theme for the game was released for the Xbox 360. Consumers could pay 240 Microsoft Points, or by having downloaded all other downloadable content. The PlayStation 3 received a free theme, featuring a Brotherhood of Steel Knight in the background, and includes symbols from the game as icons on the PS3 home menu.[57][58][59] In December 2008 the editor, known as the G.E.C.K. (Garden of Eden Creation Kit) was made available for the Windows version of the game as a free download from the Fallout 3 website.[60][61]
Reception[edit]
Reviews[edit]
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Fallout 3 received universal acclaim, according to video game review aggregatorMetacritic. 1UP.com's Demian Linn praised its open-ended gameplay and flexible character-leveling system. While the V.A.T.S. system was called 'fun', enemy encounters were said to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded, Fallout 3 is a 'hugely ambitious game that doesn't come around very often'.[62]IGN editor Erik Brudvig praised the game's 'minimalist' sound design, observing, 'you might find yourself with nothing but the sound of wind rustling through decaying trees and blowing dust across the barren plains .. Fallout 3 proves that less can be more'. The review noted that the 'unusual amount of realism' combined with the 'endless conversation permutations' produces 'one of the most truly interactive experiences of the generation'.[72] In a review of the game for Kotaku, Mike Fahey commented that 'While Inon Zur's score is filled with epic goodness, the real stars of Fallout 3's music are the vintage songs from the 1940s'.[85]
Tim Cain, Fallout and Fallout 2game director, praised the art direction and the attention to details in the game, but did not like the way the endings were not enough constructed around player's actions and decisions.[86] He was also critical of how the game recycled plot elements from the first two games such as Super Mutants and Enclave, saying that if his company, Troika Games, had acquired the license, he would have come up with a completely original story for the East coast. Chris Avellone, Fallout 2's main writer, described the game as having 'enough options and tools at [his] disposal to insure [he] was having fun no matter what the challenges', praising the immersion in Fallout's world, the success in carrying on the legacy of the previous two games, and the fulfilling open-world component; he criticized the writing of some characters and some of gameplay's choices in balancing the skills of player character.[87] Will Tuttle of GameSpy commended the game for its 'engaging storyline, impeccable presentation, and hundreds of hours of addictive gameplay'.[88] Although Edge awarded the game 7 out of 10, in a later anniversary issue it placed the game 37th in a '100 best games to play today' list, saying 'Fallout 3 empowers, engages and rewards to extents that few games have ever achieved'.[89]
Some criticisms were the bugs in regards to the physics and crashes—some of which broke quests and even prevented progression.[72] The AI and stiff character animations are another common point of criticism,[90][91][92] as is the ending.[90][93]Edge stated that 'the game is cumbersome in design and frequently incompetent in the details of execution', taking particular issue with the nakedness of the HUD, the clarity of the menu interface, and that the smaller problems are carried over from Oblivion. Edge liked the central story but said 'the writing isn't quite as consistent as the ideas that underpin' and that the 'voice-acting is even less reliable'.[64]
Sales[edit]
During first week of publication, Fallout 3 beat all previous Fallout chapters' combined sales, making 57% stronger sales than the first week's performance of Bethesda's The Elder Scrolls IV: Oblivion in 2006.[94] From its release in October to the end of 2008, Fallout 3 shipped over 4.7 million units.[95] According to NPD Group, as of January 2009, the Xbox 360 version had sold 1.14 million units, and the PlayStation 3 version had sold 552,000 units.[96] The Xbox 360 version was the 14th best-selling game of December 2008 in the United States, while the PlayStation 3 version was the 8th best-selling PlayStation 3 game in that region and month.[97] The Xbox 360 version received a 'Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[98] indicating sales of at least 300,000 copies in the United Kingdom.[99]
Fallout 3 was one of the most played titles in Xbox Live in 2009 and Games for Windows – Live in 2009, 2011, and 2012.[100][101][102] In June 2015, following Fallout 4's announcement at Electronic Entertainment Expo, Fallout 3's sales were boosted up to 1000%.[103] In November 2015, Electronic Entertainment Design and Research, a market research firm, estimated that the game had sold 12.4 million copies worldwide.[104]
Awards and legacy[edit]
Fallout 3 won several awards following its showcasing at E3 2007. IGN gave it the 'Game of E3 2007' award, and GameSpot gave it the 'Best Role-Playing Game of E3 2007' award.[105][106] Following the game's demonstration at E3 2008, IGN also gave it 'Best Overall RPG', 'Best Overall Console Game', and 'Overall Game of the Show' for E3 2008.[107]Game Critics Awards gave the game 'Best Role-Playing Game' and 'Best of Show' for E3 2008.[108]
After its release, Fallout 3 won numerous awards from gaming journalists and websites. At the 2009 Game Developer's Choice Awards, it won overall 'Game of the Year' along with 'Best Writing'.[76] It was also awarded 'Game of the Year' by IGN,[78]GamesRadar,[109] GameSpy,[110]UGO Networks,[111]Gamasutra[112] and the Golden Joystick Awards.[81] The game also won 'Xbox 360 Game of the Year' from Official Xbox Magazine,[80] GameSpy[80] and IGN,[79] while winning 'PC Game of the Year' from GamePro,[113] GameSpy,[114]GameTrailers[115] and GameSpot,[80] with the latter two also awarding it 'Best RPG'.[80][116]
Fallout 3 is considered to be one of the best video games of all time: at the end of 2009, Fallout 3 was featured in IGN's 'Best Video and Computer Games of the Decade' (2000–2009), with the game being placed top game of 2008[117] and seventh overall game of the decade.[118]Fallout 3 was voted for and won the 'Adventure' section for the platform 'Modern Windows'.[119] That same year, G4tv ranked it as the 75th top video game of all time.[120] Again IGN put Fallout 3 at number 10 in the Top 100 RPGs of All Time list, saying 'Fallout 3 is the epitome of the deep, modern RPG and the archetype that many developers will mimic moving forward'.[121]
In 2012, Fallout 3 was also exhibited in The Art of Video Games, at Smithsonian American Art Museum.[122] In November 2015 Fallout 3 has been made available on Xbox One, via download from Xbox Live, as part of the initial 104 titles dedicated to the backward compatibility with Xbox 360.[123]
Technical issues on PlayStation 3[edit]
Shortly before the game's release, IGN posted a review of the game, citing numerous bugs and crashes in the PlayStation 3 release.[124] The game also contained a bug, causing the game to freeze and the screen to blur when friends signed out of and into the PlayStation Network.[124] The IGN review was edited shortly thereafter, removing all references to the PS3 version's bugs, causing controversy in the PlayStation communities.[124][125] Reviewing PlayStation 3 Game of the Year edition, Digital Chumps and Spawn Kill confirmed that most bugs remained, citing occasional freezes, several animation and scripting issues, along with other bugs, requiring a restart of the game.[126][127] IGN retroactively cited bugs with the original release as well as the Game of the Year edition, calling it 'a fantastic game', but warned players to 'be aware that you might have to deal with some crashes and bugs'.[128]
Controversy and fandom[edit]
It's not a Fallout game. It's not even a game inspired by Fallout, as I had hoped. It's a game that contains a loose assortment of familiar Fallout concepts and names .. Electricity, pre-war electronic equipment, powered and still working computers (just think about that for a second), working cola & snack machines, weapons, ammo, scrap metal (needed by many), and even unlooted first aid boxes are everywhere.
—Vince D. Weller, long-time No Mutants Allowed member, former RPG news site director, and lead developer of The Age of Decadence[129][130]
Not all fans were happy with the direction the Fallout series was taken in since its acquisition by Bethesda Softworks. Notorious for their support of the series' first two games, Fallout and Fallout 2,[131][132] members centered on one of the oldest Falloutfansites, No Mutants Allowed, have criticized departures from the original games' stories, gameplay mechanics and setting.[132] Criticisms include the prevalence of unspoiled food after 200 years, the survival of wood-framed dwellings following a nuclear blast, and the ubiquity of Super Mutants at early levels in the game.[132] Also criticized are the quality of the game's writing, its relative lack of verisimilitude, the switch to a first-person action game format, and the level of reactiveness of the surrounding game world to player actions.[132][133][134] In response, Jim Sterling of Destructoid has called fan groups like No Mutants Allowed 'selfish' and 'arrogant', stating that a new audience deserves a chance to play a Fallout game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market.[129] Luke Winkie of Kotaku tempers these sentiments, saying that it is a matter of ownership; and that in the case of Fallout 3, hardcore fans of the original series witnessed their favorite games become transformed into something else.[132]
Regional variations[edit]
Drug references[edit]
On July 4, 2008, Fallout 3 was refused classification by the Australian Classification Board (ACB) in Australia, thus making it illegal to distribute or purchase the game in the country. For the game to be reclassified, the offending content in the Australian version of the game had to be removed by Bethesda Softworks and the game resubmitted to the ACB.[135][136] According to the ACB board report, the game was refused classification due to the 'realistic visual representations of drugs and their delivery method [bringing] the 'science-fiction' drugs in line with 'real-world' drugs'.[137]
A revised version of the game was resubmitted to the ACB and reclassified as MA 15+ on August 7, 2008, or not suitable for people under the age of 15 unless accompanied by a parent or adult guardian; this new rating ensured that the game could retail legally in Australia.[135][138] According to the ACB board report, the drug content was not removed entirely from the revised version of the game, but the animation showing the actual usage of the drugs was removed; the minority view on the decision stated that the drug content was still enough to warrant a refused classification rating.[139]
In a later interview with UK gaming magazine Edge, Bethesda Softworks revealed that there would be only one version of Fallout 3 released worldwide, and that this version would have all real-world drug references removed. It was later clarified that the only change made would be that morphine, a real-world drug that would have appeared in the game, would instead be renamed to the more generic 'Med-X'.[140]
Release in India[edit]
On October 22, 2008, Microsoft announced that the game would not be released in India on the Xbox 360 platform.[141] Religious and cultural sentiments were cited as the reason. Microsoft stated, 'Microsoft constantly endeavors to bring the best games to Indian consumers in sync with their international release. However, in light of cultural sensitivities in India, we have made the business decision to not bring Fallout 3 into the country.'[142] Although the specific reason was not revealed in public, it is possible that it is because the game contains two-headed mutated cows called Brahmin, or that Brahmin is also the name of an ancient, powerful hereditary caste of Hindu priests and religious scholars in India, or its similarity to the spelling of brahman, a type of cow that originated in India. Brahman, a breed of Zebu, are revered by Hindus.[143]
Sensitivity in Japan[edit]
Bethesda Softworks changed the side quest 'The Power of the Atom' in the Japanese version of Fallout 3 to relieve concerns about depictions of atomic detonation in inhabited areas, as the memory of the atomic bombings of Hiroshima and Nagasaki remains strong in the country. In non-Japanese versions, players are given the option of either defusing, ignoring, or detonating the dormant atomic bomb in the town of Megaton; in the Japanese version, the character of Mr. Burke is absent, making it impossible to choose the detonation option.[144] Also in the Japanese release, the 'Fat Man' nuclear catapult weapon was renamed 'Nuka Launcher', as the original name was a reference to Fat Man, the bomb used on Nagasaki.[144][145] According to Tetsu Takahashi, responsible for localizing Fallout 3 to Japan under his company ZeniMax Asia, the available actions prior to localizing 'The Power of the Atom' and the ability to kill civilians almost got the game banned by CERO before it received an Adult Only Rating.[146]
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- ^Kolan, Patrick (August 12, 2008). 'Fallout 3 Censorship Report'. IGN. Retrieved November 11, 2009.
- ^Ellison, Blake (September 9, 2008). 'Fallout 3 Censorship Goes Global'. Shacknews. Retrieved November 11, 2009.
- ^Fahey, Mike (October 22, 2008). 'Fallout 3 Not Coming To India'. Kotaku. Retrieved April 20, 2010.
- ^Lee, Jason (October 22, 2008). 'Fallout 3 withheld from India'. Games Industry. Retrieved December 1, 2009.
- ^Haas, Pete (October 22, 2008). 'Are Brahmin The Reason For Fallout 3's Cancellation in India?'. Gaming Blend. Retrieved September 4, 2011.
- ^ ab'Bethesda Softworks Statement of Fallout 3 Censorship' (in Japanese). Bethesda Softworks. Archived from the original on February 2, 2009. Retrieved December 2, 2009.
- ^Snow, Jean (November 11, 2008). 'Fallout 3 Pulls Nuke References for Japan'. Wired. Retrieved November 11, 2009.
- ^'Interview: ZeniMax Asia's Takahashi on Bringing Western Games to Japan'. Game Career Guide. November 24, 2009. Retrieved December 2, 2009.
External links[edit]
Wikimedia Commons has media related to Fallout 3. |
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Fallout_3&oldid=902702381'
Go to her house, you can set the oven in the kitchen to explodeor set the chandelier in the hall to fall on her head. You can alsoget her in the house and set her robot on security mode and disablehis recognition of her, and he'll toast her.
How do you create a creative death for mabel Henderson on fallout 3?
hi mate, if this is for the quest when your a child. Go into the Henderson house and you have a few choices on what to do. From what i remember you can place a rollerskate on the stairs or mess with the chandalier/light to fall on her. Hope this helped :)
Fallout 3 How do you kill mabel Henderson?
Go into her house and activate either the oven, chandelier, roller blade, robot terminal, etc.
What has the author Mabel J Henderson written?
Mabel J. Henderson has written: 'Workbook to accompany the Story road' -- subject(s): Reading (Elementary)
How do i Kill mabel Henderson Fallout 3?
rig the oven by going over to it and take out the light then go and ask her to make one of her pies the oven will burn her to death p.s so not stand in the same room or you will die
What has the author Mabel Wright Henry written?
Mabel Wright Henry has written: 'Creative experiences in oral language'
What has the author Mabel Lucille Hyde Curry written?
Mabel Lucille Hyde Curry has written: 'Homemaker, creative artist' -- subject(s): Home economics
How do you kill mabel Henderson in fallout 3?
One Of.. 1: Rig The chandelier above the hallway (When She walks under it falls) 2: Sabotage The Oven (Take The Pilot Light) And Then Ask her to make you a pie 3: Go To The Security Console in the kitchen Then 'Enable Security Lock down' ,'Begin Security Program' And disable the 'security parameters' (I Think)
What actors and actresses appeared in Sins of the Parents - 1914?
The cast of Sins of the Parents - 1914 includes: Sarah Adler as Laura Henderson Louise Corbin Paul Doucet Ralf Henderson John Webb Dillon Mabel Wright
What actors and actresses appeared in The Unveiling - 1911?
The cast of The Unveiling - 1911 includes: Robert Harron as The Boy Grace Henderson as The Mother Claire McDowell Mabel Normand as The Showgirl
Where is the Mabel Public Library in Mabel located?
The address of the Mabel Public Library is: 110 E. Newburg, Mabel, 55954 0118
What is the birth name of Mabel Constanduros?
Mabel Constanduros's birth name is Tilling, Mabel.
What is the birth name of Mabel Love?
What is the birth name of Mabel Schirmer?
What is the birth name of Mabel Tolkien?
What is the birth name of Mabel Holland?
What is the birth name of Mabel Ballin?
What actors and actresses appeared in A Victim of Circumstances - 1911?
The cast of A Victim of Circumstances - 1911 includes: Lily Cahill as The Wife Dell Henderson as The Husband Fred Mace as The Jewelry Clerk Mabel Normand
What actors and actresses appeared in For the Love of Mabel - 1913?
The cast of For the Love of Mabel - 1913 includes: Mabel Normand as Mabel Ford Sterling
What is the birth name of Mabel Mafuya?
Mabel Mafuya's birth name is Nozipho Mabel Mafuya.
What is the birth name of Mabel McKeown?
Mabel McKeown's birth name is Mabel Ellen McKeown.
What is the birth name of Mabel Normand?
Mabel Normand's birth name is Mabel Ethelreid Normand.
What is the birth name of Mabel Paige?
What is the birth name of Mabel Rea?
What is the birth name of Mabel Richardson?
Dil dil salam salam mp3 download. Mabel Richardson's birth name is Hilda Mabel Richardson.
What is the birth name of Mabel Karr?
Mabel Karr's birth name is Mabel Campolongo Jaime.
What has the author Mabel Kepler written?
Mabel Kepler has written: 'Mabel Kepler' -- subject(s): Biography
What is the birth name of Mabel King?
Mabel King's birth name is Donnie Mabel Elizabeth Washington.
What actors and actresses appeared in Mabel - 2013?
How tall is Mabel Poulton?
What was Mabel Tolkien's maiden name?
What has the author Mabel G Baird written?
Mabel G. Baird has written: 'Poems of Mabel G. Baird'
What is the phone number of the Mabel Public Library in Mabel?
The phone number of the Mabel Public Library is: 507-493-5336.
When was Mabel Condemarín born?
When did Mabel Condemarín die?
When was Mabel Maney born?
When was Mabel Annesley born?
When did Mabel Annesley die?
When did Mabel McKay die?
When was Mabel Tylecote born?
When did Mabel Tylecote die?
When was Mabel Garrison born?
When did Mabel Garrison die?
When was Mabel Boll born?
What is Mabel Bush's population?
When did Mabel Hill die?
When was Mabel Hill born?
When did Mabel Pryde die?
When was Mabel Pryde born?
When was Mabel Gay born?
When was Mabel Segun born?
Collectibles/Equipment/Skills Guide
World Map
Advertisement
Cheat CodesWhile playing the game, press ~ to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:
Result | Cheat Code |
God mode, infinite ammo, and infinite weight capacity | tgm |
No clipping mode | tcl |
All mapmarkers | tmm1 |
Disable enemy combat AI | tcai |
Kill selected target | Kill |
Kill everyone in area | Killall |
Toggle fog of war | tfow |
Toggle debug display | tdt |
Toggle AI | tai |
Teleport to room with all items | coc testqaitems |
Toggle free camera mode | tfc |
Toggle HUD | tm |
Teleport back to game | coc megatoncommonhouse |
Get indicated number of Caps | player.additem 000000F [number] |
Spawn indicated number of items in % condition | player.additem [item code], [number], [condition 1-100] |
Spawn indicated number of persons or objects | player.placeatme [object code], [number], [x axis], [y axis] |
Remove indicated item, person or object | player.removeitem [object or item code], [number] |
Get indicated perk | player.addperk [perk code] |
Remove indicated perk | player.removeperk [perk code] |
Get indicated aid or perk effect | player.addspell [perk or aid code] |
Give player ownership of selected item | Setownership |
Set player level | player.setlevel [number] |
Move to indicated NPC | player.moveto [NPC ID] |
Add indicated number of experience points | rewardXP [number] |
Add indicated number of Karma points | rewardKarma [number] |
Add indicated number of Tag Skill Points | addtagskills [number] |
Add indicated number of points to your S.P.E.C.I.A.L. stats | modpca [attribute] [number] |
Add indicated number of points to your skills | modpcs [skill name] [number] |
Add indicated number of Special Points | addspecialpoints [number] |
Set Special Points | setspecialpoints [number] |
Set ability (sneak, barter, etc.) score | player.setAV [ability] [number] |
Set skill values | player.ForceAV [number] |
Permanently set number of action points | player.setav actionpoints [number] |
Set percentage of physical damage absorbed by player | player.setav damageresist [1-85] |
Set percentage of radiation absorbed by player | player.setav radresist [1-85] |
Set percentage of poison damage absorbed by player | player.setav poisonresist [0-100] |
Set percentage of fire damage absorbed by player | player.setav fireresist [0-100] |
Set melee damage done by player | player.setav meleedamage [number] |
Set unarmed damage; must have no weapons equipped | player.setav unarmeddamage [number] |
Set chance to score a critical hit | player.setav critchance [0-100] |
Set weight limit | setgs fAVDCarryWeightsBase [number] |
Set strength multiplier for weight limit | setgs fAVDCarryWeightMult [number] |
Set maximum carrying weight | player.setAV carryweight [number] |
Set jump height; default is 64 | setgs fJumpHeightMin [number] |
Set run speed; default is 4 | setgs fMoveRunMult [number] |
Fully heal player or selected NPC | Resethealth |
Set maximum level obtainable through experience gain | setgs iMaxCharacterLevel [level number] |
Can wear Brotherhood Of Steel armor without training | SetPCCanUsePowerArmor 1 |
Age or de-age targeted character | agerace [1 or -1] |
Age or de-age yourself | player.agerace [1 or -1] |
Equip existing item in selected target's inventory | EquipItem [item code] |
Un-equip existing item in selected target's inventory | UnEquipItem [item code] |
Disable all mines | disableallmines |
Remove all weapons and clothes from target | Removeallitems |
Resurrect dead target | resurrect |
Get information on the selected target's value | GetAVInfo [actor value] |
Match geometry of an NPCs face | Player.MatchFaceGeometry [number] |
Purge cell buffer; frees memory and may increase performance | pcb |
Selects an object; use PRID player to select yourself | PRID [name] |
Set how much an NPC has to trade with | SetBarterGold [number] |
Set name of selected NPC | setactorfullname '[first name] [last name]' |
Set your character's name | player.setactorfull name '[first name] [last name]' |
Teleport to quest's target location | movetoqt [optional quest ID] |
All items for current quest | GetQC |
Complete objectives for current quest | CompleteAllObjectives or CompleteQuest |
Complete current quest | GetQuestCompleted |
Reset current quest | ResetQuest |
Toggle Power Armor use | setpccanusepowerarmor [0 or 1] |
Sets Tag Skill Points | settagskills [number] |
Modifies player's desired skill | player.modav [skill name] [number] |
Permanently set player's maximum HP | player.modav health [number] |
Turn back into child | SetPCYoung |
Change size of selected object or NPC; default is 1 | setscale [-10 to 10] |
Change player size; 1 = large, -1 =normal | player.modScale [-1 or 1] |
Modify your characters appearance again | showracemenu |
Change your name | ShowNameMenu |
Change gender | SexChange |
Gain one level | getXPfornextlevel or advlevel |
Remove player from all factions | removefromallfactions |
Move during intermission sequences | EnablePlayerControls |
Unlock selected lock or terminals | unlock |
Activate last locked door needed to be opened from another place | activate |
Disable mines | DisableAllMines |
List all items you have | player.showinventory |
Sets an NPC as essential (unkillable) | SetEssential [NPC ID] 1 |
Dogmeat is marked as unkillable | setessential 6a772 1 |
Display file with all objects and their ID Form codes (unique for each save) | save fred 1 |
Set game speed | set timescale to [number] |
View ending | exit vats |
Save with a custom save name | save [filename] |
Load saved game | load [filename] |
Immediately quit game | QQQ |
List all console commands | help |
Use one of the following values with the 'player.additem [item code], [number], [condition 1-100]' and 'player.removeitem [item code], [number]' codes:
Item | Code |
Ammunition | |
.308 Caliber Round | 0006B53C |
.32 Caliber Round | 000207F7 |
.44 Round Magnum | 0002937E |
10mm Round | 00004241 |
5.56mm Round | 00078CC4 |
5.56mm Round | 00004240 |
5mm Round | 0006B53D |
5mm Round | 000615A8 |
Alien Powercell | 00029364 |
BB - Ammo | 0002935B |
Bottlecap Mines | 0000433A |
Dart | 00047419 |
Dart | 0002936E |
Electron Charge Pack | 000615AF |
Electron Charge Pack | 0006B53E |
Energy Cell | 00020772 |
Energy Cell | 00078CC2 |
Flamer Fuel | 00029371 |
Flamer Fuel | 00078CC1 |
Frag Grenades | 00004330 |
Frag Mines | 0000433C |
Mesmetron Power Cell | 0006A80D |
Microfusion Cell | 00078CC3 |
Microfusion Cell | 00004485 |
Mini Nuke | 00020799 |
Missile | 000B8791 |
Missile | 0005F706 |
Missile | 00078CC5 |
Missiles | 00029383 |
Pulse Grenades | 00004331 |
Railway Spikes | 00029384 |
Shotgun Shell | 00028EEA |
Shotgun Shell | 0004C5F9 |
Sonic Energy | 00056634 |
Armor | |
Advanced Radiation Suit | 0003307A |
All-Purpose Science Suit | 000CB605 |
Apocalypse Gladiator Armor | 000CB5F6 |
Apocalypse Gladiator Helmet | 000CB5F7 |
Armored Vault 101 Jumpsuit | 00034121 |
Armored Vault 101 Jumpsuit | 0006C587 |
Army Power Armor | 00061A72 |
Athlete of the Wastes Outfit | 000340FB |
Ballcap with Glasses | 00028FFA |
Bandana | 00073D57 |
Biker Goggles | 0009B188 |
BirthSkirt | 0007CFF0 |
Blast Off Helmet | 0007494C |
Blast Off Pajamas | 0005B6EA |
Boogeyman's Hood | 0008F775 |
Brahmin-Skin Outfit | 00018DE5 |
Brotherhood of Steel Powered Armor | 00075203 |
Brotherhood of Steel Powered Helmet | 00075201 |
Brotherhood Power Armor | 00075201 |
Brotherhood Power Helmet | 00075203 |
Brotherhood Scribe Robe | 000854CF |
Button's Wig | 0008A6DD |
Child Blastoff Helmet | 0007C109 |
Chinese Commando Hat | 00078646 |
Chinese Jumpsuit | 000340D2 |
Colonel Autumn's Uniform | 0005157E |
Combat Armor | 00020420 |
Combat Helmet | 00020426 |
Commando Armor | 000CB544 |
Composite Recon Armor | 000CB5FA |
Composite Recon Helmet | 000CB5FB |
Crow's Eyebot Helmet | 000B17A0 |
Crow's Eyebot Helmet | 000B17A0 |
Dad's Wasteland Outfit | 00079F09 |
Defender Armor | 000CB543 |
Dirty Chinese Jumpsuit | 000340D3 |
Dirty Chinese Jumpsuit | 000CB603 |
Dirty Pre-War Businesswear | 0005C682 |
Dirty Pre-War Casualwear | 000340CF |
Dirty Pre-War Kid's Outfit | 000340C4 |
Dirty Pre-War Parkstroller Outfit | 0005BB70 |
Dirty Pre-War Relaxedwear | 0005BB6F |
Dirty Pre-War Spring Outfit | 000340D1 |
Dirty Pre-War Spring Outfit | 00066C71 |
Doctor Li's Glasses | 0005C9A0 |
Doctor Li's Outfit | 000340DA |
Elder Lyons' Robe | 00087274 |
Enclave Officer Hat | 00078647 |
Enclave Officer Uniform | 000340DE |
Enclave Power Armor | 00023B62 |
Enclave Power Armor | 0004443E |
Enclave Scientist Outfit | 0001B5BD |
Enclave Shocktrooper Armor | 000CB5F3 |
Enclave Shocktrooper Helmet | 000CB5F4 |
Environment Suit | 000C09D4 |
Eulogy Jones' Hat | 00034126 |
Explorer's Gear | 000CB549 |
Eyebot Helmet | 0004E6A0 |
Eyeglasses | 000340FD |
Ghoul Mask | 0001DC1C |
GlassesReadingChild | 0005DC82 |
Grimy Pre-War Businesswear | 000B1056 |
Hand-Me-Down Raider Armor | 000CB5FE |
Handyman Jumpsuit | 000BF6FD |
Hat of the People | 000CB604 |
Head Wrap | 00074296 |
Head Wrap | 00074334 |
Head Wrap | 00074335 |
Head Wrap | 00074336 |
Highway Scar Armor | 000CB5FF |
Hockey Mask | 00033598 |
Junior Officer Outfit | 000340F9 |
Kid's Ballcap with Glasses | 0009B185 |
Kid's Baseball Cap | 000340C1 |
Kid's Cave Rat Outfit | 000340E4 |
Kid's Murray the Mole Hat | 00078643 |
Kid's Party Hat | 00028FF8 |
Kid's Police Hat | 000340E1 |
Lab Technician Outfit | 000340D7 |
Leather Armor | 00020423 |
Leather Armor | 0002DC05 |
Leather Armor | 00066C72 |
Leather Armor | 00066C74 |
Ledoux's Hockey Mask | 0007401C |
Lesko's Lab Coat | 000C24F9 |
Lincoln's Hat | 0004445B |
Linden's Outcast Power Armor | 00070877 |
Lucky Shades | 000CB54B |
Lyons' Pride Power Armor | 00061A73 |
MacCready's Helmet | 0002D11B |
Makeshift Gas Mask | 000C111A |
Maple's Garb | 0005A6CA |
Mayor MacCready's Outfit | 000340E7 |
Merc Adventurer Outfit | 00034124 |
Merc Charmer Outfit | 00034122 |
Merc Charmer Outfit | 000CB606 |
Merc Cruiser Outfit | 000C5D34 |
Merc Cruiser Outfit | 000CB60B |
Merc Grunt Outfit | 000A3045 |
Merc Grunt Outfit | 000CB60A |
Merc Troublemaker Outfit | 00034123 |
Merc Veteran Outfit | 0008C83C |
Metal Armor | 0003307F |
Metal Helmet | 00033080 |
Modified Utility Jumpsuit | 0007C17C |
Motorcycle Helmet | 0009B186 |
Mysterious Stranger Hat | 0006B467 |
Mysterious Stranger Outfit | 0006696D |
Naughty Nightwear | 000C8E07 |
Oasis Druid Hood | 0009B18A |
Oasis Exile Hood | 000C942D |
Oasis Robe | 000340E8 |
Oasis Villager Robe | 000340E9 |
Outcast Power Armor | 00060C70 |
Outcast Power Helmet | 00060C72 |
Outcast Recon Helmet | 000645ED |
Party Hat | 00050E44 |
Party HatStanley | 000B75E2 |
Pint-Sized Slasher Mask | 000340FC |
Pip-Boy 3000 | 00015038 |
Pip-Boy 3000 | 000236D8 |
Pip-Boy Glove | 00025B83 |
Police Hat | 000AB491 |
Poplar's Hood | 0005A6CB |
Power Armor | 00014E13 |
Power Armor | 00025083 |
Power Armor | 00066C73 |
Power Helmet | 00014C08 |
Power-Suit Armor | 000CB60C |
Pre-War Baseball Cap | 00028FF9 |
Pre-War Bonnet | 000340CD |
Pre-War Casualwear | 0001EA6D |
Pre-War Casualwear | 000CB60D |
Pre-War Hat | 000340C8 |
Pre-War Kid's Outfit | 000340C3 |
Pre-War Outfit and Watch | 0008198C |
Pre-War Outfit and Watch | 000ABBE2 |
Pre-War Parkstroller Outfit | 0005BB66 |
Pre-War Parkstroller Outfit | 000CB60F |
Pre-War Relaxedwear | 0005BB63 |
Pre-War Spring Outfit | 000340D0 |
Prototype Medic Power Armor | 0007836E |
Pyro Helmet | 000CB600 |
Radiation Suit | 00033078 |
Ragamuffin Outfit | 000340F8 |
Ragamuffin Tophat | 00074950 |
Raider Arclight Helmet | 00078644 |
Raider Badlands Armor | 0003307D |
Raider Blastmaster Armor | 0003307E |
Raider Blastmaster Helmet | 0005B6E8 |
Raider Painspike Armor | 0002042F |
Raider Psycho-Tic Helmet | 00020432 |
Raider Sadist Armor | 0003307C |
Raider Wastehound Helmet | 00078645 |
Ranger Armor | 00023030 |
Ranger Battle Armor | 00023030 |
Ranger Battle Helmet | 00034105 |
Recon Armor Helmet | 00028EAD |
Recon Armor | 0003064D |
Red Racer Jumpsuit | 0003411B |
Red's Bandana | 000340EB |
Red's Jumpsuit | 000340EA |
Regulator Duster | 0003E54A |
Rivet City Security Helmet | 000239CB |
Rivet City Security Uniform | 000239CC |
Road Rascal Leather Armor | 000CB5F5 |
RobCo Jumpsuit | 0003411A |
Robo-Thor Helmet | 000CB5F8 |
Roving Trader Hat | 00078648 |
Roving Trader Outfit | 0002B385 |
Scientist Outfit | 000340D9 |
Sexy Sleepwear | 000340E6 |
Shady Hat | 0007C17D |
Sharp-Dressed Raider's Armor | 000CB5FC |
Shellshocked Combat Armor | 000CB5EF |
Shellshocked Combat Helmet | 000CB5F0 |
Sheriff's Duster | 00020429 |
Sheriff's Hat | 0002DD80 |
Slave Collar | 0002F563 |
Slave Collar | 0003D1FE |
Sleepwear | 000CB60E |
Stormchaser Hat | 0009B189 |
Sunglasses | 0005C99F |
Surgical Mask | 0003E591 |
T-51b Power Armor | 000A6F77 |
T-51b Power Helmet | 000A6F78 |
Takoma Park Little Leaguer Cap | 000C72FB |
Talon Combat Armor | 000A6F76 |
Talon Combat Armor | 000CB5F2 |
Talon Combat Helmet | 000B0278 |
Talon Combat Helmet | 000CB5F1 |
Talon Company Armor | 000A6F76 |
Tenpenny Security Helmet | 0005B6EB |
Tenpenny Security Uniform | 00034119 |
Tenpenny's Suit | 00096CB7 |
Tesla Armor | 0006B464 |
Tesla Armor | 0008F571 |
Tesla Helmet | 0006B465 |
The AntAgonizer's Costume | 0003411D |
The AntAgonizer's Helmet | 0003411F |
The Devil's Pigtails | 000CB5FD |
The Mechanist's Costume | 0003411E |
The Mechanist's Helmet | 00034120 |
The Surgeon's Lab Coat | 000C71E1 |
Three Dog's Glasses | 000ACDA4 |
Three Dog's Head Wrap | 00073FEC |
Tinted Reading Glasses | 0001C295 |
Torcher's Mask | 000C7C4E |
Tortiseshell Glasses | 0005C9A1 |
Tunnel Snake Outfit | 0002042E |
Tunnel Snake Outfit | 00061D98 |
Underwear | 00089B52 |
Vance's Longcoat Outfit | 00083C5C |
Vault 101 Child's Jumpsuit | 000340F2 |
Vault 101 Security Armor | 0001CBDD |
Vault 101 Security Helmet | 0003411C |
Vault 101 Utility Jumpsuit | 000425BA |
Vault 106 Jumpsuit | 000B73F2 |
Vault 108 Jumpsuit | 000B73F1 |
Vault 112 Jumpsuit | 000340EF |
Vault 77 Jumpsuit | 000CAFBE |
Vault 87 Jumpsuit | 000340ED |
Vault 92 Jumpsuit | 000B73F3 |
Vault Lab Uniform | 0001CBDC |
Wanderer's Leather Armor | 000C7C54 |
Wasteland Doctor Fatigues | 000340FE |
Wasteland Legend Outfit | 000CB609 |
Wasteland Scout Hat | 00074952 |
Wasteland Scout Uniform | 000340FA |
Wasteland Surgeon Outfit | 000340FF |
Wasteland Wanderer Outfit | 0001BA00 |
Bobbleheads | |
Agility | 000388E5 |
Barter | 000388F3 |
Big Guns | 00038906 |
Charisma | 00038850 |
Endurance | 00038834 |
Endurance | 00038834 |
Energy Weapons | 0003892F |
Explosives | 00038930 |
Intelligence | 0003885C |
Lockpick | 00038931 |
Luck | 000388E6 |
Medicine | 00038950 |
Melee Weapons | 00038951 |
Perception | 00038833 |
Perception | 00038833 |
Repair | 00038952 |
Repair | 00038952 |
Science | 00038953 |
Small Guns | 00038954 |
Sneak | 00038955 |
Speech | 00038956 |
Strength | 00038832 |
Unarmed | 00038958 |
Books | |
Big Book of Science | 0003403C |
Big Book of Science | 0002D3A4 |
Chinese Army: Spec. Ops. Training Manual | 00034045 |
D.C. Journal of Internal Medicine | 00034043 |
Dean's Electronics | 0003403D |
Duck and Cover! | 0006A80C |
Footlocker | 000199C2 |
Grognak the Barbarian | 00034040 |
Guns and Bullets | 0003403E |
Lying, Congressional Style | 00034044 |
Motivational Secrets of the Stars | 0002D3A3 |
Nikola Tesla and You | 00034041 |
Paradise Lost | 000BACFE |
Pugilism Illustrated | 0003403F |
Survival Guide Manuscript | 0002D3B2 |
Tales of a Junktown Jerky Vendor | 00034042 |
Tumblers Today | 00034046 |
U.S. Army: 30 Handy Flamethrower Recipes | 00034048 |
Wasteland Survival Guide | 000C5634 |
You're SPECIAL! | 000AB2EF |
Consumables | |
Ant Meat | 0003C345 |
Ant Queen Pheromones | 00033068 |
Beer | 00015197 |
Berry Mentats | 000BF7C6 |
Blamco Mac and Cheese | 0008C556 |
Bloatfly Meat | 0007C10D |
Blood Pack | 00034051 |
Brahmin Steak | 00015198 |
Bubblegum | 0008C560 |
Buffout | 00015163 |
Cave Fungus | 00038E0C |
Cram | 0008C552 |
Crispy Squirrel Bits | 00031948 |
Crunchy Mutfruit | 0001519C |
Dandy Boy Apples | 0008C554 |
Dirty Water | 000151A4 |
Dog Meat | 00034050 |
Fancy Lads Snack Cakes | 0008C55A |
Fire Ant Nectar | 00085ABB |
Fresh Apple | 00015196 |
Fresh Carrot | 00015199 |
Fresh Pear | 0001519F |
Fresh Potato | 000151A0 |
Grape Mentats | 000BF7C5 |
Gum Drops | 0008C564 |
Hatchling Mirelurk Meat | 00065175 |
Human Flesh | 0003404F |
Ice Cold Nuka-Cola | 00040DCB |
Iguana Bits | 0001519A |
Iguana on a Stick | 0001519B |
InstaMash | 0008C558 |
Jet | 00015164 |
Junk Food | 0003359C |
Med-X | 00050F8F |
Mentats | 00015165 |
Mirelurk Cakes | 0003404D |
Mirelurk Meat | 0003404E |
Miss. Quantum Pie | 00049076 |
Mole Rat Meat | 0003404C |
Mole Rat Wonder Meat | 000ABD17 |
Mutfruit | 00034049 |
Noodles | 0001519D |
Nuka-Cola | 0001519E |
Nuka-Cola Quantum | 000284F9 |
NukaLurk Meat | 00095F48 |
Orange Mentats | 000BF7C7 |
Pork N' Beans | 0008C55E |
Potato Crisps | 0008C562 |
Psycho | 00015166 |
Purified Water | 000151A3 |
Radroach Meat | 0009C957 |
Salisbury Steak | 000293A9 |
Scotch | 000151A1 |
Softshell Mirelurk Meat | 000552CE |
Squirrel on a Stick | 00031949 |
Squirrel Stew | 0003194A |
Stimpaks | 00015169 |
Strange Meat | 0002E376 |
Strange Meat Pie | 0007E173 |
Sugar Bombs | 0008C551 |
Sweetroll | 00030A23 |
Ultrajet | 000C9CF4 |
Vodka | 00032C74 |
Whiskey | 00032C75 |
Wine | 0003404A |
Yao Guai Meat | 0003404B |
YumYum Deviled Eggs | 0008C55C |
Miscellaneous | |
Bobby Pins | 0000000A |
Bottle Caps | 0000000F |
Finger | 000604DE |
Medical Brace | 0002210D |
Stealth Boy | 00043E94 |
Weapons | |
.32 Pistol | 0000080A |
.44 magnum | 00050F92 |
10mm Pistol | 0001A334 |
10mm Pistol | 0000434F |
10mm Pistol | 0006F210 |
10mm SMG (Sydney's 'Ultra') | 0006E7CC |
10mm Sub Machine gun | 00004321 |
A3-21's Plasma Rifle | 0006B539 |
Acid Spit | 000B8793 |
Acid Spit | 0006E8CE |
Alien Blaster | 00004322 |
Ant's Sting | 000C553E |
Assault Rifle | 0001FFEC |
Baseball Bat | 0000421C |
BB Gun | 000C0327 |
BB Gun | 00004323 |
Black Bart's Bane | 0006B535 |
Blackhawk | 000303A2 |
Board of Education | 000C310F |
Bottlecap Mine | 0000433A |
Brass Knuckles | 00004324 |
Breaker | 000CB546 |
Butch's Toothpick | 00078440 |
Buzzsaw | 0003BC6F |
Chinese Assault Rifle | 00046BDD |
Chinese Assault Rifle | 0000080B |
Chinese Officer's Sword | 0006415D |
Chinese Officer's Sword | 0002B3CB |
Chinese Pistol | 00004325 |
Chinese Pistol (Zhu-Rong v418) | 00060C2C |
Clover's Cleaver | 000C80B8 |
Col. Autumn's 10mm Pistol | 0006B531 |
Col. Autumn's Laser Pistol | 000ABBE4 |
Combat Knife | 00004326 |
Combat Knife | 00064093 |
Combat Shotgun | 0003713D |
Combat Shotgun | 00004327 |
Curse Breaker | 000C80BB |
Dart Gun | 0000432A |
Deathclaw Gauntlet | 0000432B |
Electrical Zap | 00022FF1 |
Eugene | 0006B538 |
Excalibat | 000C80BC |
Experimental MIRV | 0003422B |
Fat Man | 0000432C |
Fawkes' Super Sledge | 0007843F |
Fire Hydrant | 00021367 |
Firelance | 000C80BA |
Fisto! | 000CB601 |
Flamer | 00078C60 |
Flamer | 0000432D |
Flamer | 000C58EE |
Flamer | 000A0C02 |
Flamer | 0009E8DF |
Flamer | 0007C10B |
Flamer | 00039550 |
Frag Grenade | 00004330 |
Frag Mine | 0000433C |
Frag Mine | 00028172 |
GasTrap Dummy | 000001F6 |
Gatling Laser | 0000432E |
Gatling Laser | 0000432E |
Hand Laser | 00018B9E |
Highwayman's Friend | 00078442 |
Hunting Rifle | 00004333 |
Jack | 000C6E5B |
Knife | 00004334 |
Laser | 00050ED0 |
Laser | 0007B23A |
Laser | 0007B237 |
Laser Pistol | 000B4178 |
Laser Pistol | 00063E8A |
Laser Pistol | 00004335 |
Laser Rifle | 00074795 |
Laser Rifle | 00004336 |
Law Dog | 0006B532 |
Lead Pipe | 00004337 |
Liberty Laser | 00033FE2 |
LibertyPrimeWeapBomb | 0005932F |
Lincoln's Repeater | 0003C07A |
Love Tap | 000C80B9 |
Mesmeron | 00004339 |
Mesmetron | 000BF5A4 |
Minigun | 0000433F |
Mirelurk Bait Grenade | 00030664 |
Miss Launcher | 000B2644 |
Missile Launcher | 00057E8F |
Missile Launcher | 00004340 |
Nail Board | 000A01DD |
Nail Board | 00063FDC |
Nuka-Grenade | 00004342 |
O'Grady's Peacemaker | 0007843D |
Occam's Razor | 000CB602 |
Ol' Painless | 00066C76 |
Plasma Grenade | 00004332 |
Plasma Gun | 0007C10C |
Plasma Gun | 0003954F |
Plasma Mine | 0000433D |
Plasma Pistol | 00004343 |
Plasma Rifle | 00004344 |
Plunkett's Valid Points | 000CAFA9 |
Police Batton | 00004345 |
Pool Cue | 00004346 |
Power Fist | 00004347 |
Protectron's Gaze | 000C553F |
Pulse Grenade | 00004331 |
Pulse Mine | 0000433E |
Radioactive Spit | 00058717 |
Railway Rifle | 00004348 |
Repellent Stick | 0002D3B7 |
Reservist's Rifle | 00092966 |
Ripper | 00004349 |
Rock-it launcher | 0000434B |
Rolling Pin | 00029769 |
Rolling Pin | 000B2943 |
Sawed-Off Shotgun | 0000434C |
Sawed-Off Shotgun | 000AE8AE |
Scoped .44 Magnum | 0000434D |
SentryBot Laser Gatling | 000389AF |
SentryBot Minigun | 00057E8E |
Shishkebab | 0000434E |
Shriek | 0007F598 |
Silenced 10mm Pistol | 00004350 |
Slasher Knife | 0002869C |
Sledge Hammer | 00004351 |
Sledgehammer | 00063FA2 |
Smuglers End (Laser Pistol) | 0006B536 |
Sniper Rifle | 00004353 |
Spiked Knuckels | 00004354 |
Stabhappy | 000C80BE |
Super Sledge | 000B0E7C |
Super Sledge | 00004352 |
Switchblade | 0006407F |
Switchblade | 000289C3 |
Sydney's 10mm 'Ultra' SMG | 0005DEEE |
The Break | 00066C77 |
The Kneecapper | 0006B53A |
The Shocker | 000BFF62 |
The Tenderizer | 000A874B |
The Terrible Shotgun | 0006B534 |
Tire Iron | 00004328 |
Vampire's Edge | 00078441 |
Vertibird Bomb Gun | 0003E5E2 |
Vertibird Gun | 00089C51 |
Victory Rifle | 000CB548 |
Wazer Wifle | 00061793 |
Use one of the following values with the 'player.placeatme [object code], [number], [x axis], [y axis]' code. Note: Use '1' for the value of the x axis and y axis. You can use the same values with the 'player.removeitem [object or item code], [number]' code to remove the same item.
Result | Code |
Andy | 0009B172 |
Andy | 0006B237 |
Andy | 00074163 |
AudioTemplateAntQueen | 000B15F9 |
AudioTemplateBlowFly | 0009B91A |
AudioTemplateBrahmin | 00028047 |
AudioTemplateBrahminPack | 000AA7C0 |
AudioTemplateDeathclaw | 000A7B1E |
AudioTemplateDog | 0003E632 |
AudioTemplateFeralGhoul | 00065712 |
AudioTemplateMirelurk | 00078803 |
AudioTemplateMirelurkKing | 000C4977 |
AudioTemplateMoleRat | 0007079D |
AudioTemplateRadRoach | 0003AEF7 |
AudioTemplateRadScorpion | 000AF619 |
AudioTemplateRobotMrHandy | 0004D036 |
AudioTemplateRobotProtectron | 0005FCCB |
AudioTemplateRobotRobobrain | 0005CC52 |
AudioTemplateRobotSentrybot | 0005CC51 |
AudioTemplateSentryTurret | 000B9B5C |
AudioTemplateSuperMutantBehemoth | 00024103 |
AudioTemplateTurretCeiling | 0001E821 |
AudioTemplateYaoGuai | 0003FB04 |
Backup Protectron Unit | 000C053E |
Bandit | 0007DCFB |
Bloatfly | 00092C3D |
Brahmin | 00021490 |
Brahmin | 000A4E5D |
Brahmin | 00027FAD |
Brahmin | 000CA032 |
Brahmin | 000A5396 |
Brahmin | 0001F67C |
Brahmin | 0001CFA2 |
Brahmin | 0008B5FE |
Brahmin | 0007E1B4 |
Button Gwinnett | 00003A78 |
Centaur | 00068646 |
Centaur | 0001CF90 |
Cerberus | 0002B8EA |
Clancy | 0002D3BE |
Crow's Pack Brahmin | 00027DEB |
Dean Dewey | 0002F582 |
Deathclaw | 000AF836 |
Deathclaw | 000C290A |
Deathclaw | 000B0449 |
Deathclaw | 00031E29 |
Deathclaw | 000BCC4D |
Deathclaw | 0004E140 |
Deathclaw | 0004EE09 |
Deathclaw | 0003210D |
Deathclaw | 0001CF72 |
Deathclaw | 0001CF9A |
Deathclaw | 000C3280 |
Deputy Steel | 0001D76F |
Deputy Weld | 0002040E |
Doc | 0004E79C |
Dog | 0001CF9C |
Dog | 00076926 |
Dogmeat | 0006A772 |
Enclave Eyebot | 00062DEA |
Enclave Eyebot | 00079F2B |
Enclave Eyebot | 0005AE49 |
Enclave Eyebot | 0006A901 |
Enclave Eyebot | 00059BC0 |
Enclave Eyebot | 0001CF73 |
Enclave Eyebot | 00062EAC |
Enclave Eyebot | 00043EC0 |
Enclave Eyebot | 00097161 |
Enclave Sentry Bot | 000AEC21 |
Enclave Sentry Bot | 000AEC51 |
Enclave Sentry Bot | 000AF5E5 |
Enclave Sentry Bot | 000AF5E4 |
Ethyl | 0002B8E5 |
Eye Intercom | 00034020 |
Eye Intercom | 000BC11C |
Eye Intercom | 0008F086 |
Factory Protectron | 000BAE92 |
Failed FEV Subject | 0007B861 |
Fawkes | 0003D34E |
Feral Ghoul | 0009FAFA |
Feral Ghoul | 000BAD1A |
Feral Ghoul | 00072B87 |
Feral Ghoul | 00072B59 |
Feral Ghoul | 00052B9A |
Feral Ghoul | 00003AD8 |
Feral Ghoul | 0005C342 |
Feral Ghoul | 000AE86C |
Feral Ghoul | 0001CF7A |
Feral Ghoul Roamer | 00072B8A |
Feral Ghoul Roamer | 00072B88 |
Feral Ghoul Roamer | 00072B79 |
Feral Ghoul Roamer | 0001CF77 |
Feral Ghoul Roamer | 00072B7F |
Feral Ghoul Roamer | 000A09CF |
Fire Ant | 000C8063 |
Fire Ant Nest Guardian | 0006020B |
Fire Ant Soldier | 000AEDE4 |
Fire Ant Soldier | 000393ED |
Fire Ant Soldier | 000854D5 |
Fire Ant Warrior | 000C58EF |
Fire Ant Warrior | 000C72C9 |
Fire Ant Worker | 000393EC |
Fire Ant Worker | 000AEDE3 |
Fire Ant Worker | 00083EB5 |
Fluffy | 0001FEC8 |
Four Score | 00027FA7 |
Giant Ant | 00027053 |
Giant Ant | 0001FB34 |
Giant Ant | 000BF5B8 |
Giant Ant | 0002F005 |
Giant Ant Queen | 0001CF7F |
Giant Ant Queen | 00034785 |
Giant Radscorpion | 000307C2 |
Giant Radscorpion | 0001CF9E |
Giant Radscorpion | 00032D2B |
Giant Soldier Ant | 0001CF80 |
Giant Soldier Ant | 00032D2A |
Giant Soldier Ant | 00029036 |
Giant Worker Ant | 0001CF81 |
Ginger | 0007DD06 |
Glowing One | 0003D807 |
Glowing One | 00058772 |
Glowing One | 00072B82 |
Glowing One | 00073204 |
Glowing One | 0001CF7B |
Godfrey | 0007F476 |
Harith's Pack Brahmin | 00027DE7 |
Hoff's Pack Brahmin | 00031189 |
Hooligan | 0007DCF5 |
Invader Ant | 00034777 |
Jitters | 0002F585 |
Liberty Prime | 0005FD26 |
Mad Brahmin | 000CAAC0 |
Maintenance Protectron | 0002D509 |
Marigold Ant Queen | 0003181D |
Mark I Turret | 000603AA |
Mark II Turret | 0008F7B0 |
Mark II Turret | 0006F772 |
Mark II Turret | 0007B235 |
Mark II Turret | 0008646C |
Mark II Turret | 0008646B |
Mark II Turret | 0008646A |
Mark IV Turret | 0007B23B |
Mark IV Turret | 0008646E |
Mark IV Turret | 0008646F |
Mark IV Turret | 0008646D |
Mark V Turret | 000A8A5C |
Mark VI Turret | 0003118D |
Mark VI Turret | 0007C166 |
Masterbrain | 0001EE61 |
Meat | 0002B8E7 |
Metro Protectron | 0001D6E2 |
Metro Protectron | 0003CAC5 |
Milo, Shipping Foreman | 0004D5B7 |
Mirelurk | 0004E5EB |
Mirelurk | 000A29F4 |
Mirelurk | 000A289F |
Mirelurk | 0001CF83 |
Mirelurk Hunter | 0001CF84 |
Mirelurk King | 0007D410 |
Mirelurk King | 0002D3BD |
Mirelurk King | 00047E87 |
Mister Buckingham | 0001E746 |
Mister Gutsy | 0009487F |
Mister Gutsy | 00021EC1 |
Mister Gutsy | 0007BDA7 |
Mister Gutsy | 00021EC0 |
Mister Gutsy | 00021EBD |
Mister Gutsy | 000391AE |
Mister Gutsy | 00021EBE |
Mister Handy | 00036F89 |
Mister Handy | 00058A0C |
Mister Handy | 000AC5F3 |
Mister Handy | 00033581 |
Mister Handy | 0002977A |
Mister Mulberry | 0001D770 |
Mole Rat | 000A3D15 |
Mole Rat | 0008840C |
Mole Rat | 000526E2 |
Mole Rat | 0005BB10 |
Mole Rat | 00053389 |
Mole Rat | 00054D75 |
Mole Rat | 0001CF9F |
Mr. Handy | 000296C5 |
Muffy | 0003358A |
Mutated Forager Ant | 00032909 |
Muttface | 0007DD0B |
Nuka-Cola Security | 00030522 |
Outcast Protectron | 00071896 |
Outcast Robobrain | 0006C5CD |
Pete | 0007DD0D |
Private Jones | 0001E747 |
Protectron | 0001CF8B |
Protectron | 000A53F0 |
Protectron | 00036F87 |
Protectron | 000A592B |
Protectron | 000ABD6F |
Protectron | 0005BB02 |
Protectron | 00039AF9 |
Protectron | 000B2997 |
Protectron | 00067386 |
Protectron | 0006639F |
Protectron | 000663A4 |
Protectron | 0005AC77 |
Protectron | 0001CF8E |
Protectron | 0006639E |
Protectron | 0001CF8D |
Protectron | 00094868 |
Protectron | 0001CF8F |
Protectron | 000A4527 |
Protectron | 000A4426 |
Protectron | 000A4524 |
Protectron | 000A4528 |
Protectron | 000A4529 |
Protectron | 0005C3AA |
Protectron | 00031810 |
Protectron | 0003995B |
Pumpkin | 000C79DE |
Radroach | 000C8231 |
Radroach | 0002D4C7 |
Radroach | 0002A171 |
Radroach | 0006490C |
Radroach | 0001CF7C |
Radroach | 0005B3BE |
Radroach | 0002D6F7 |
Radroach | 00032D2C |
Radroach | 000306CC |
Radroach | 000C595E |
Radroach | 000A11FA |
Radroach | 0009E897 |
Radroach | 0003E592 |
Radroach | 0001EFE3 |
Radroach | 00020AF7 |
Radroach | 000569B2 |
Radroach | 000522DB |
Radroach | 0006B238 |
Radroach | 0006B970 |
Radroach | 000A25B1 |
Radroach | 00030D89 |
Radscorpion | 00044DCE |
Radscorpion | 0001CF9D |
Raider Guard Dog | 0001CF87 |
Rex | 0007DD14 |
Robobrain | 0001CF6D |
Robobrain | 0001CF89 |
Robobrain | 0001CF74 |
Robobrain | 0001CF70 |
Robobrain | 000A5C6C |
Robobrain | 000500B8 |
Robobrain | 0009487E |
Robobrain | 0004B03D |
Rotting Brahmin Corpse | 0001D3CD |
Samuel | 000CAADA |
Sawbones | 0002131F |
Scavenger's Dog | 00073E07 |
Scavenger's Dog | 00073242 |
Scavenger's Dog | 000C938B |
Scavenger's Dog | 0007323E |
Scavenger's Dog | 00073E10 |
Scavenger's Dog | 00073E1D |
Scavenger's Yao Guai | 00073243 |
Scavenger's Yao Guai | 00073E1E |
Scavenger's Yao Guai | 0007323F |
Scavenger's Yao Guai | 0007480F |
Scavenger's Yao Guai | 00073E23 |
Scavenger's Yao Guai | 00073244 |
Scavenger's Yao Guai | 00073E12 |
Scavenger's Yao Guai | 00073E08 |
Sentry Bot | 000A5D4E |
Sentry Bot | 0005F9CC |
Sentry Bot | 000AB4A1 |
Sentry Bot | 0001CF8A |
Sentry Bot | 0001CF75 |
Sentry Bot | 0001CF71 |
Sentry Bot | 0001CF6E |
Sentry Bot | 0005F9D1 |
Sentry Bot | 000A5C6E |
Sentry Bot | 00094881 |
Sentry Bot | 0005F9CB |
Sentry Bot | 0002D06B |
Sentry Bot | 00094880 |
Sentry Bot | 0005F9CA |
Sentry Bot | 0003A6FF |
Sergeant RL-3 | 00094867 |
Shakes | 00018FAE |
Stefan | 0006C559 |
Super Mutant | 000B05E4 |
Super Mutant | 000B05E5 |
Super Mutant | 00020776 |
Super Mutant | 00094EC5 |
Super Mutant | 00094EC6 |
Super Mutant | 00027FB4 |
Super Mutant | 000BE92D |
Super Mutant | 0003A147 |
Super Mutant | 000205D9 |
Super Mutant | 0001CF93 |
Super Mutant | 000C8513 |
Super Mutant | 0004147C |
Super Mutant | 000B05E3 |
Super Mutant | 00014C50 |
Super Mutant | 0002DB93 |
Super Mutant | 0001D529 |
Super Mutant | 0001D6EA |
Super Mutant | 0001D6EC |
Super Mutant | 0009E8E8 |
Super Mutant | 0002DB94 |
Super Mutant | 0009E8E4 |
Super Mutant | 0009E8E7 |
Super Mutant | 0009E8E6 |
Super Mutant | 0009EE04 |
Super Mutant | 0009E8E9 |
Super Mutant | 0002AB96 |
Super Mutant | 0004147E |
Super Mutant | 0009E8E5 |
Super Mutant | 0009E8E3 |
Super Mutant | 000513EE |
Super Mutant | 000251B2 |
Super Mutant | 00014C79 |
Super Mutant | 000C34D2 |
Super Mutant | 00029035 |
Super Mutant Behemoth | 0001CF95 |
Super Mutant Behemoth | 0001F567 |
Super Mutant Behemoth | 0006F587 |
Super Mutant Behemoth | 00028FED |
Super Mutant Behemoth | 0004BAF8 |
Super Mutant Behemoth | 00097F30 |
Super Mutant Brute | 0009E8DE |
Super Mutant Brute | 00092C4C |
Super Mutant Brute | 0003A148 |
Super Mutant Brute | 00094EC8 |
Super Mutant Brute | 0009E8E1 |
Super Mutant Brute | 0009E8E2 |
Super Mutant Brute | 00094EC7 |
Super Mutant Brute | 0009E8E0 |
Super Mutant Brute | 00092C4F |
Super Mutant Brute | 00094ECA |
Super Mutant Brute | 000513F1 |
Super Mutant Brute | 00027FB6 |
Super Mutant Brute | 00027FB3 |
Super Mutant Brute | 00094EC9 |
Super Mutant Master | 00027FB2 |
Super Mutant Master | 00094ECC |
Super Mutant Master | 0003A149 |
Super Mutant Master | 00094ECE |
Super Mutant Master | 00094ECB |
Super Mutant Master | 00094ECD |
Super Mutant Master | 00092C4D |
Super Mutant Master | 00092C4E |
Talon Company Guard Dog | 0008F0CF |
Thomas Jefferson | 000C053F |
Uncle Leo | 0004F793 |
Vicious Dog | 000AB48B |
Vicious Dog | 000381DF |
Vicious Dog | 0005CC80 |
Vicious Dog | 000406AA |
Vicious Dog | 0001D418 |
Wadsworth | 0007F477 |
Wolfgang's Pack Brahmin | 00027DE5 |
Yao Guai | 0001CFA0 |
Yao Guai | 000C394C |
Yao Guai | 000838B4 |
Use one of the following values with the 'player.addperk [perk code]' and 'player.removeperk [perk code]' codes. Note: All 'Survival' and 'Junior Survivor' are perks from 'The Wasteland Survival Guide' quest line.
Perk | Code |
Adamantium Skeleton | 00094EC4 |
Action Boy | 00031DBA |
Action Girl | 0007B202 |
Animal Friend | 00031DB5 |
Ant Senses (Quest Perk) | 000C1A6C |
Ant Strength (Quest Perk) | 000C1A6B |
Barkskin (Quest Perk) | 00035E04 |
Better Criticals | 00031DBB |
Black Widow | 00094EB8 |
Bloody Mess | 00094EBA |
Cannible | 00094EBC |
Chemist | 0009982D |
Chem Resistant | 00099827 |
Child at Heart | 00003142 |
Commando | 00099828 |
Comprehension | 00031DE1 |
Computer Wiz | 00031DC4 |
Concentrated Fire | 00044CAF |
Contract Killer | 00044CA8 |
Cyborg | 00044CAB |
Daddy's Boy | 00044948 |
Daddy's Girl | 00069310 |
Dream Crusher (Quest Perk) | 00030FEB |
Demolition Expert | 00031DAB |
Educated | 00031DD8 |
Explorer | 00031DE5 |
Entomologist | 00031DD9 |
Fast Metabolism | 00094EBF |
Finesse | 00094EC1 |
Fortune Finder | 00031DE3 |
Grim Reaper Spirit | 00099834 |
Gun Nut | 0004494E |
Gunslinger | 00094EBB |
Hemophiliac (Quest Perk) | 00003131 |
Here and Now | 00031DAC |
Impartial Meditation | 00044CAD |
Infiltrator | 00044CB0 |
Intense Training | 00044CB1 |
Iron Fist | 00031DDB |
Junior Survivor (A) (Quest Perk) +5 Max Health, +2% Rad, Poison Resistance | 0002D3A2 |
Junior Survivor (B) (Quest Perk) +4 Medicine and Science, +2% Rad and Poison Resistance | 000331D4 |
Junior Survivor (C) (Quest Perk) +2% Damage and Rad, Poison Resistance | 000331D5 |
Junior Survivor (D) (Quest Perk) +2 Speech and Sneak, +2% Rad and Poison Resistance | 000331D6 |
Junior Survivor (E) (Quest Perk) +1% Critical Chance, +2% Rad and Poison Resistance | 000331D7 |
Lady Killer | 00094EB9 |
Law Bringer | 00044CAC |
Lead Belly | 00044CA9 |
Light Step | 00031DB7 |
Life Giver | 00031DB1 |
Little Leaguer | 00014B97 |
Master Trader | 00031DB8 |
Mister Sandman | 00031DAD |
Mysterious Stranger | 00031DBC |
Nerd Rage | 00044CA7 |
Night Person | 00094EBD |
Ninja | 00031DCC |
Paralyzing Palm | 00044CAA |
PowerArmor Training (Quest Perk) | 00058FDF |
PyroManiac | 00031DB2 |
Rad Resistance | 00031DA9 |
Rad Regeneration (Quest Perk) | 0003066B |
Robotics Expert | 00031DC2 |
Scoundrel | 00044CA6 |
Scrounger | 00031DAA |
Silent Running | 00031DB3 |
Size Matters | 0009982E |
Sniper | 00031DB4 |
Solar Powered | 00031DC5 |
Strong Back | 00031DDE |
Survival Expert (A) (Quest Perk) +10 Max Health,+ 4% Rad and Poison Resistance | 0002D3A1 |
Survival Expert (B) (Quest Perk) +4 Medicine and Science, +4% Rad and Poison Resistance) | 000331D8 |
Survival Expert (C) +4% Damage and Rad, Poison Resistance | 000331D9 |
Survival Expert (D) (Quest Perk) +4 Speech and Sneak, +4% Rad and Poison Resistance) | 000331DA |
Survival Expert (E) (Quest Perk) +2% Critical Chance, +4% Rad and Poison Resistance) | 000331DB |
Survival Guru (A) (Quest Perk) +15 Max Health, +6% Rad, and Poison Resistance | 0002D3A0 |
Survival Guru (B) (Quest Perk) +6 Medicine and Science, +6% Rad and Poison Resistance | 000331DC |
Survival Guru (C) (Quest Perk) (+6% Damage and Rad, and Poison Resistance | 000331DD |
Survival Guru (D) (Quest Perk) +6 Speech and Sneak, +6% Rad, and Poison, Resistance | 000331DE |
Survival Guru (E) (Quest Perk) +3% Critical Chance, +6% Rad and Poison Resistance | 000331DF |
Swift Learner | 00031DD3 |
Tag | 00031DBD |
Thief | 00031DD6 |
Toughness | 00031DE0 |
Well Rested | 00061822 |
Wired Reflexes (Quest Perk) | 00024D5C |
Use one of the following values with the 'player.addspell [perk or aid code]' code:
Result | Code |
Action Boy | 00031D90 |
Action Girl | 0007B200 |
Adv. Rad Poison | 00032DEF |
Agility Boost | 000630F1 |
Alcohol Withdrawal | 0006AA60 |
Ant Senses | 000C2527 |
Ant Strength | 000C2526 |
Atomization | 0005B141 |
Average Water | 00000147 |
Bad Water | 00045656 |
Barkskin | 0006F590 |
Barter Boost | 000630F3 |
Better Rivet City Prices | 0006F592 |
Big Guns Boost | 000630F4 |
Bloody Mess | 00077641 |
Bloody Mess | 00079AE3 |
Buffout Withdrawal | 00033066 |
Burning Explosion | 000A73D7 |
BurningNormal | 00060C12 |
BurningNormalSkin | 00061DE1 |
Charisma Boost | 000630E8 |
Concussion | 0006533A |
Crit. Rad Poison | 00032DED |
Cyborg | 00031D8D |
Daddy's Boy (1) | 0004494B |
Daddy's Boy (2) | 0004494C |
Daddy's Boy (3) | 0004494D |
Daddy's Girl (1) | 00077789 |
Daddy's Girl (2) | 0007778A |
Daddy's Girl (3) | 0007778B |
Deadly Rad Poison | 00032DF0 |
Disintegration | 000BDA30 |
Disintegration | 0005C6C3 |
EMP Disable | 0005B148 |
Enclave Eyebot Broadcast | 0003E616 |
Endurance Boost | 000630E7 |
Energy Weapons Boost | 000630F5 |
Explosives Boost | 000630F6 |
Fatal Rad Poison | 000448E2 |
Finesse (1) | 00094EC0 |
Galaxy News Broadcast Effect | 000C0548 |
Good Luck | 000C34D1 |
Good Water | 00020517 |
Gooification | 00092C48 |
Gun Nut (1) | 0004494F |
Gun Nut (2) | 00044950 |
Gun Nut (3) | 00044951 |
Head Crippled | 00067572 |
Immune to Fire | 000B7CC9 |
Immune to Radiation | 00060C16 |
Imolation | 00044AF6 |
Impartial Mediation | 00044CA3 |
Improved Barter | 000A5F23 |
Improved Barter | 000A5F21 |
Improved Medicine | 000A5F1E |
Improved Medicine | 000A5F24 |
Improved Repair | 000A5F20 |
Improved Repair | 000A5F25 |
Improved Science | 000A5F1F |
Improved Science | 000A5F26 |
Improved Speech | 000A5F22 |
Improved Speech | 000A5F27 |
Intelligence Boost | 000630F0 |
Iron Fist (1) | 00031DA0 |
Iron Fist (2) | 00031DA1 |
Iron Fist (3) | 00031DA2 |
Jet Withdrawal | 00033067 |
Kamikaze | 00094EC3 |
Lethal Water | 00020D76 |
Life Giver (1) | 00031D88 |
Life Giver (2) | 00031D8A |
Life Giver (3) | 00031D8B |
Little Leaguer (1) | 00031D9F |
Little Leaguer (2) | 00044949 |
Little Leaguer (3) | 0004494A |
Lockpick Boost | 000630F8 |
Luck Boost | 000630F2 |
Med-X Withdrawal | 0002AE29 |
Medicine Boost | 000630F9 |
Melee Weapons Boost | 000630FA |
Mentats Withdrawal | 00033063 |
Mesmetron Migraine | 0001E004 |
Minor Rad Poison | 00032DEE |
More Burning | 0001DEA8 |
Nectar Withdrawal | 0005E2AD |
Nerd Rage! | 00044CA4 |
Night Person | 00094EBE |
Ninja | 0007B201 |
Paralyzing Palm | 0006B20B |
Perception Boost | 000630E6 |
Poison | 0004D844 |
Poison | 0004D843 |
Poison | 0006B20E |
Poison Immunity | 0007D4F3 |
Psycho Withdrawal | 00033064 |
Purified Water | 000B878F |
Qtm. Cola Withdrawal | 0009ADE7 |
Rad Poisoning | 0009ADE8 |
Rad Resistance | 00031D85 |
Rad. Limb Healing | 0006F5A2 |
Radiation Burst | 0006191A |
Radiation Healing | 000617BE |
Radiation Resistance | 000617BD |
Radiation Resistance | 0006E770 |
Repair Boost | 000630FB |
Sawbones' Precision | 000BD074 |
Science Boost | 000630FC |
Scoundrel (1) | 00044CA5 |
Scoundrel (2) | 00044CA1 |
Scoundrel (3) | 00044CA2 |
Sharpshooter | 0005C6B9 |
Silent Running | 00031D8C |
Size Matters (1) | 0009982F |
Size Matters (2) | 00099830 |
Size Matters (3) | 00099831 |
Sly Wasteland Survival Assistant | 0006F59E |
Sly Wasteland Survival Expert | 0006F599 |
Sly Wasteland Survival Guru | 0006F594 |
Small Guns Boost | 000630FD |
Smart Wasteland Survival Assistant | 0006F5A0 |
Smart Wasteland Survival Expert | 0006F59B |
Smart Wasteland Survival Guru | 0006F596 |
Sneak Boost | 000630FE |
Snide Wasteland Survival Assistant | 0006F59D |
Snide Wasteland Survival Expert | 0006F598 |
Snide Wasteland Survival Guru | 0006F593 |
Solar Powered | 00031D94 |
Speech Boost | 000630FF |
Stealth Boy Invis Spell | 0007E474 |
Stealth Shield | 0008AF5C |
Strength Boost | 000630E5 |
Suit Med-X | 0006CABE |
Terrible Water | 00020D77 |
Thief (1) | 00031D92 |
Thief (2) | 00031D95 |
Thief (3) | 00031D9B |
Tough Wasteland Survival Assistant | 0006F59F |
Tough Wasteland Survival Expert | 0006F59A |
Tough Wasteland Survival Guru | 0006F595 |
Toughness | 00031D7D |
Ultrajet Withdrawal | 000C9CF5 |
Unarmed Boost | 00063100 |
Wasteland Survival Assistant | 0006F5A1 |
Wasteland Survival Expert | 0006F59C |
Wasteland Survival Guru | 0006F597 |
WaterBreathing | 0005876C |
Well Rested | 00062696 |
Well Rested | 00062697 |
Note: Using the 'Infinite XP' glitches can leave you weak. The higher level you are, the more difficult the game gets. You will encounter more and stronger enemies, and they will have better weapons in better conditions.
Use the following trick to get 5 experience points each time it is performed. Go to Craterside Supply (found in Megaton) with a few frag mines (so you do not have to re-equip the mines). Go into the room behind the mercenary. Get close to the back side of the wall that the mercenary is leaning against, and place a mine. Quickly pick it up as it will immediately be armed and ticking. Repeat this as many times as desired.
Have a Speech skill of at least 30. Visit Big Town by travelling northwest from Springvale Elementary. Talk to Bittercup about her dating exploits. Talk with Pappy about how he came to Big Town with Bittercup to start a Speech challenge. If you fail, the challenge will still be available to retry. Repeat the challenge until you are successful. You will get six experience points, and the option to retry the challenge can still be selected. Repeat the challenge as many times as desired. Note: This requires the unpatched version of the game.
Be at least level 10, and have a 60 Sneak skill. Unlock the Mister Sandman perk. Go to the Smith's house at Andale. Sneak upstairs at night while everyone is sleeping. Try to pickpocket the boy, but instead select 'Murder'. You will not lose Karma and gain over 50 experience points. Because the boy does not actually die, you can repeat this as many times as desired. Note: The game may glitch and become unresponsive. Also, this requires the unpatched version of the game.
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Infinite Caps and suppliesUse the following trick with any merchant to get unlimited Caps and supplies. Start with around 2,000 to 3,000 Caps and two of the same weapon, one in very good condition and one in very bad condition. Go to any merchant, and purchase everything desired from him or her. Then, sell the merchant both of the weapons. Buy back the cheap one, then sell it back. Every other time you do this, the merchant will give the weapon in good condition for the price of the other weapon. Sell it back, thus getting three times what you paid for it. Repeat this until you have your Caps back and everything the merchant owns. Note: On very rare occasions the game may freeze while doing this; make sure to save before attempting this trick.
Easy CapsNote: This trick requires you take the 'evil' path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, just kill the owner of the property, and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the Caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton, and repeat the process.
In the 'Strictly Business' quest, capture Susan Lancaster, and get your reward for her capture. Afterwards, speak with her in the slave quarters part of Paradise Falls. Note: You will need one of the slaver's keys to access the slaves quarters; pickpocket one. After entering the slave quarter's, speak with Susan. When she asks for help, choose the option 'You're a slave. Deal with it.', then return to Grouse to collect the reward again. Grouse will think that you captured her again. You can repeat this as many times as desired to get 250 Caps and a slave collar each time. Note: If you capture all four slaves and tell each one to 'Deal with it', and then talk to the man after the initial time, he will give you another 250 Caps for each one. This makes it much easier to get large amounts of Caps instead of running back and forth with just one.
Save all pre-war books you found (not scorched or ruined). Go to the Arlington library. At the southeastern corner, you can find an NPC that will buy those books for 100 Caps each. You will also get 10 experience points for each book you sold.
Do the 'Riley's Rangers' side quest. After rescuing Riley and escorting her back to her base, she will ask if you want to help her out by mapping the area, and she will pay you. Do not tell her that you will help her just yet. After reaching level 20, use the 'Explorer' Perk. Once you have revealed every location on the map, go back to her, and tell her that you will help her out. Then, tell her you have got some new locations for her. Depending on whether or not you have already done it, you can make upwards of 2,200 Caps.
Easy itemsThis trick requires a Sneak skill of at least 60. Go to Fort Independence with some scrap metal. Once there, speak with Protector Casdin. Tell him you have junk that you would like to give him. In return he will offer 5.56mm rounds, frag grenades, RadAways, and Stimpaks. Select whatever item desired, then save the game. You can then steal your scrap metal back from Protector Casdin. Sell the scrap metal back to him repeatedly to get as many of those items as desired.
Easy good KarmaGo to Big Town at night. The town will come under attack from a Super Mutant raiding party. For each Super Mutant you help the residents of Big Town slay, a small amount of good Karma can be earned. Repeat this process as many times as desired.
Easy Hacking, Speech, and Stealing bonusesSave the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Then, simply reload the game if you fail the challenge.
Easy hackingTo always hack successfully, go to the terminal, and save the game. Then, start the sequence. If you fail, just reload your saved game, and try again until you do it successfully.
Only use three attempts during a hack, so you leave yourself with one to back out. Then, go back to the attempts screen, and you will have four more chances. Repeat this as many times as desired. -From: Brett Grimes
If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols. Selecting these 'duds' will remove one of the words that is wrong from your choices. Also, it may grant you an additional attempt if you have already gotten a selection wrong. -From: Brett Grimes
Search around both fields, and you will find a string of symbols that you can enter as the password. It starts with '(', '<', '[', or '{' and ends with the same symbol. This will completely refill your password attempts. -From: Brett Grimes
To hack 'Very Easy' and 'Easy' computers (and 'Average' if your skill level is high enough), look for the secret characters first. If you find enough of them, there will often be fewer than four passwords remaining after the duds are removed.
To hack 'Average', 'Hard', and 'Very Hard' computers, use the following steps. Look for common suffixes, such as '-ing' or '-ed'. You can even go one step further by adding repeated letters that precede them, as in '-ted', '-ded', '-ling', '-ring', etc. Write down or remember the entire list of words in suffix groups. Choose a word from one of the suffix groups, preferably the largest one, and look for words with the precise number of matching letters. Use the suffixes as a filter. For example, if you found that the word 'SUFFERING' had two matching letters, any words in the '-ing' suffix group would be excluded, but if it had five matches, chances are '-ering' is the proper suffix. This is usually, though not always, true. In the previous example, a match for 'SUFFERING (5/9)' might be 'FALTERING', but could also be 'SUBMARINE'.
Easy lock pickingTo always pick a lock successfully, go to the door, safe, etc., and save the game. Then, start the sequence, and choose 'Force lock'. If you fail, just reload your saved game, and try again until you do it successfully. This requires only one bobby pin.
Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen, then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.
Easy stealingWhen you see an item on a shelf or table in a store or house where there are too many people around to steal it, walk over to the item, get it in your crosshairs, and pick the item up. Then, take the item to an area where no one is, drop it, and steal it. For example, use the Bottle Cap Mine in the Craterside Supply on the work bench, pick it up, then drop it at the end of the desk to the right, next to the two metal boxes. Enter Sneak mode, get next to the desk once your indicator says hidden, and steal it. -From: William Van Brunt
To successfully steal an item without getting caught, you must take it in Crouch mode with the 'hidden' description viewable on your screen. However, there are items that are constantly guarded or require a very high Sneak skill. To steal those items easier, you can use the 'Grab' ability. Simply grab the item, and move to a darker part of the room until the 'detected' description turns to 'hidden'.
Reverse pick pocketingThe following method is used to put something into the target's pockets, rather than removing things. You can be caught doing this, and it will still result in Karma loss, but it does have some interesting uses. Any mine or grenade placed in someone's pocket will become live, exploding after a few seconds. This is why there is a Pants Exploded statistic in your Pip-Boy 3000 records. Also, all NPC AIs, not only those of your companions, will cause them to wear any armor with a higher DR than their own. If you put, for example, a Power Helmet in Three Dog's inventory, he will be wearing it on the next load, and you will be able to pickpocket his unique head wrap (Charisma +1, Luck +1). Many items can be obtained through reverse pick pocketing that could not be obtained otherwise without needless death. This works with weapons as well, but the AI instructions for weapon use are much more complicated, involving range, damage per round, and damage per second as well as the usual DMG rating. Consequently, using this trick to obtain weapons may not always work.
Extra weapons (Operation: Anchorage DLC)When you are in control of your strike team, you can get specific weapon loadouts from a terminal. Give the weapons to the Quartermaster, and you can get another loadout. Drop all the new weapons, and talk to the Quartermaster. He will give you your weapons, but without ammunition. Go to the ammunition dispenser to restock, then pick up the weapons that you dropped. You can repeat this as many times as desired.
A3-21's Plasma RifleThis is a unique plasma rifle with 50 damage. It can be obtained from Harkness after siding with him in the 'Replicated Man' quest. It can be repaired with regular plasma rifles, but degrades slowly.
Alien BlasterThis is a unique energy weapon with 100 damage. It can be obtained from the body of a dead alien lying a few feet away from its crashed spaceship. The alien crash site is found north of MDPL-13 Power Station and northwest of the Greener Pastures Disposal Site. It has unique ammunition as well, the Alien Power Cell, which is exceedingly rare. The chance of a critical strike with this gun is nearly 100%. It can be repaired with the Firelance, but degrades incredibly quickly. The Alien Blaster will kill Death Claws in one or two shots.
Use the following trick if you have bad Karma and need more ammunition for the Alien Blaster. Go to Fort Independence. If you have a lock picking skill of 100, use the lower levels entrance. If not, use the main entrance. Go to the lower levels, and kill all the outcasts. Enter the room where an outcast was observing a computer. Go to the door on your left (lockpick skill of 75 required), and get all the ammunition in the containers. The second table with ammo boxes should have Alien Blaster ammunition. You should get a total of 18 to 24 rounds.
BlackhawkThis is a unique scoped .44 Magnum. The Blackhawk is obtained from Agatha in the 'Agatha's Song' quest in return for the Sheet Music book. You must ask for a reward. There is a higher chance of the weapon being in good condition if you speak politely to Agatha throughout the quest. It can be repaired with regular scoped .44 Magnums. It has a very high accuracy, with only 0.3 spread. Because it is scoped, you can use it outside V.A.T.S. for sniping. It has a base damage of 55 and a 45 point critical bonus and can decapitate many enemies with a headshot.
Board Of EducationThis is a unique nail board with 12 damage. It is found on the floor next to the bed inside a small abandoned shack at Clifftop Shacks, southeast from Oasis. It is repairable with normal nail boards and has a higher critical chance than them.
Bottlecap MineThis is a schematic weapon with 501 damage. It is built from a lunchbox, a cherry bomb, a sensor module, and ten bottle caps. The schematics can be obtained from Moira in Megaton, Knick-Knack in Little Lamplight, Herbert Dashwood's sale in Tenpenny Tower, and Jocko's Pop & Gas Stop. Every schematic increases the number of mines created per set of materials, up to a maximum of three.
BurnmasterThis is a unique big gun with 24 damage. This powerful flamethrower is found at the Franklin Metro Utility inside the Falls Church Metro.
Butch's ToothpickThis is a slightly more powerful switchblade. It can be obtained from Butch after the 'Trouble At The Home Front' quest by either killing him or getting him as a follower.
Colonel Autumn's 10mm PistolThis is a unique pistol that does twice as much damage as the standard variety. It does 13 base damage and has a 13 point critical bonus. It can be repaired using standard 10mm pistols. It is obtained from Colonel Autumn's body at 100% condition at the Jefferson Memorial rotunda during the 'Waters Of Life' quest.
Colonel Autumn's Laser PistolColonel Autumn's Laser pistol is a modified, fully automatic version of the standard laser pistol with a rate of fire comparable to the Gatling laser. It has a 30 round magazine, uses very few action points, and is repaired with the common laser pistol. The weapon does 75 damage, while using the same Energy Cell ammo as a standard pistol. This version is also lighter than a standard laser pistol, with a weight of 2. This unique pistol is considered a quest item and cannot be dropped. The only way it can be removed is by using it as spare parts to repair a regular laser pistol, but this will destroy it permanently. Also, because it is a quest item, the weapon can only be repaired manually. It is located from Citadel to the Jefferson Memorial's rotunda.
Dart GunThe first part of the schematic for the Dart Gun are found at the MDPL-05 Power Station on the northwest tip of the Capital Wasteland. Another part is obtained from Hannibal Hamlin after completing the 'Lincoln Memorial' quest for the slaves. The last schematic is found in a locked chest at the Boutique Le Chic in Tenpenny Tower. Parts required are a toy car, surgical tubing, paint gun, and Radscorpion poison gland. The Dart Gun cripples your target's legs. It is very useful when used on fast melee opponents such as Deathclaws. It also poisons your target for eight seconds.
EugeneThis is a unique big gun with 7 damage. Successfully complete the 'Reilly's Rangers' quest, and ask for one of Brick's miniguns. Alternately, kill Brick, and take her minigun.
Experimental MIRVThis is a unique Fat Man with 1610 x 8 damage. It is found in the bomb shelter section of the Guard Depot. All five Keller Family Transcripts (Holotapes) must be found first. It fires eight mini-nukes at once in a random spread pattern. This does lots of damage, but is essentially useless other than for entertainment value, or for leveling entire towns.
Alternately, go to Fort Bannister, and use the following video to find the Fat Man:
Fawkes' Super SledgeThis is a unique sledgehammer with 32 damage; it can do 37 damage when your Melee Weapons skill reaches 100 and its condition is 100%. It can be repaired with normal Super Sledge. In the 'Finding The Garden Of Eden' quest, help Fawkes out from his captivity inside Vault 87 and let him get the G.E.C.K. for you, or kill him to obtain this melee weapon.
FirelanceThis is a unique Alien Blaster with 72 damage plus -2 (5s) fire damage, giving it a damage of 82 in ten seconds. This blaster is found at random times and random places. However, it can most likely be found east of Vault 101 under the overpass by a trailer. You will know if you found the correct location when you hear a missile on your position. Look up to see a smoke trail in the sky. When it gets about ten feet from the ground, it will blow up and hit the ground with a blue explosion. The Firelance will be on the ground with about fifteen Alien Power Cells.
Fisto!This is a unique power fist with 31 damage. Fisto! can be found next to a computer on a desk in the upper area of the Derelict Power Plant across from MDPL-13 Power Station. It can be repaired with regular power fists.
Ghoul MaskTo get the Ghoul Mask, you must complete the Tenpenny Tower quest, which requires you to find a way to let the Ghouls live in Tenpenny Tower. The mask is useful if you are tired of fighting Feral Ghouls or in a location full of them. It makes them completely ignore you.
Highwayman's FriendThis is a unique tire iron with 10 damage. It is found in Dominic and Machete's garage at Canterbury Commons.
JackThis is a unique chainsaw with 30 damage. It is found on an Enclave officer at Deathclaw Sanctuary. Note: This weapon is not available until after the Enclave appear in the storyline. Jack has the same power as the Ripper but has a higher critical rate.
Lincoln's RepeaterThis is a unique hunting rifle with 50 damage. It is located, in perfect condition, inside a display case on the top floor of the Museum of American History offices. It can be repaired using regular hunting rifles, but uses .44 Magnum ammo instead of the regular .32. It is also very accurate, with a 0.00 spread.
MesmetronThis is a unique energy weapon. The guard at the front entrance of Paradise Falls has it. Ask him if he needs help, and he will give it to you.
Metal Blaster (The Pitt DLC)The Metal Blaster is a unique upgraded laser rifle with spread shot. Turn in 50 Ingots to the person outside the steelyard to get the weapon.
Miss LauncherThis is a unique big gun with 20 damage. This missile launcher can be found in a safe inside Fort Independence.
Nuka GrenadeThis is a schematic weapon with 501 damage plus fire damage plus radiation damage. It is built from a Nuka-Cola Quantum, tin can, turpentine, and Abraxo Cleaner. One of the schematics can be found on the bottom floor of the Yao Guai Cave, in the northwestern-most area, under a pile of skeletons. Doc Hoff sells one of the schematics, and Sierra Petrovita in Girdershade has the third, which she gives you as a reward for the 'Nuka-Cola Challenge' quest. Every schematic increases the number of grenades created per set of materials, up to a maximum of three.
Occam's RazorThis is a unique combat knife with 10 damage. It is found on Commander Jabsco at Fort Bannister.
Ol' PainlessGo to the Republic Of Dave, which is located in the top right-hand corner of the map. When you first arrive at the front gate, there will be a child that will take you to Dave. After you finish talking to Dave, kill him. Take his key, and use it to open the safe that is next to him. In the safe is a hunting rifle named Ol' Painless. It does 21 damage, but is better than the sniper rifle. It is also a lot easier to repair and find ammo for.
Plunkett's Valid PointsPlunkett's Valid Points are unique spiked knuckles with 12 base damage and a 12 point critical bonus. They are obtained from Junder Plunkett at Arlington House in Arlington Cemetery after getting the contract for his bounty. Note: You must have the 'Lawbringer' perk to get this weapon. Because it is an unarmed weapon, the 'Iron Fist' perk will affect it. It must be repaired at merchants. It is very effective when used with the 'Paralyzing Palm' perk.
Protectron's GazeThis is a unique laser pistol that fires a cluster of beams at the same time with 24 base damage and a 24 point critical bonus. It is usually more effective when fired outside of V.A.T.S. It has a slightly slower rate of fire and smaller magazine than a standard laser pistol. It is repaired with standard laser pistols. The weapon is constructed from parts of the Mechanist's Protectron assistant at the Robot Repair Center in Canterbury Commons.
Prototype Medic Power ArmorYou can find the Prototype Medic Power Armor in Old Olney in the northeast section of the map. The area is swarming with Death Claws. Set the difficulty to 'Very Easy', and go there. On the southern-most street of the town is a grate on the sidewalk. Step on it, and it should open out from underneath you, effectively forcing you to go through the sewers. Fight your way through the sewers. Eventually you will find a ladder to your left. Keep going forward to find a Brotherhood of Steel Initiate. She will be wearing the armor. The armor talks and will inject you with Med-X when your limbs are crippled. It is as good, if not better, than Tesla Armor, but does not come with a helmet.
Reservist's RifleThis a unique sniper rifle with 40 base damage and a 40 point critical bonus. It is found in an abandoned church during the 'Drifter' quest.
ShishkebabThis is a schematic weapon with 40 damage plus 10 fire damage over five seconds. The Shishkebab is built from a motorcycle gas tank, motorcycle handbrake, lawnmower blade, and pilot light. One of its schematics is found with Vance, who gives it to you after the 'Blood Ties' quest. Lucky Harith, the wandering merchant, has another. The final set is near a workbench in a Red Brotherhood Outcast shack, to the southwest of SatCom Array NN-03d. The shack does not appear on the map, but is at the base of the hill the array is built on. Every schematic you obtain increases the condition of the weapon when it is built.
Smuggler's EndThis is a unique laser pistol with 18 damage. It can be found in the safe in Elder Lyons' room in The Citadel, B-Ring.
StabhappyThis is a unique combat knife located in the raider shack east of Bethesda Ruins and north of the Chryslus building. It does 2 damage with a x4 critical multiplier and can be repaired using regular combat knives.
Sydney's 10mm 'Ultra' SMGThis a unique gun with 9 base damage and a 9 point critical bonus. After starting the 'Stealing Independence' quest, go to the National Archives. Sydney will be close to the entrance with the gun. Kill her to obtain it.
T-51b Power ArmorSuccessfully complete the 'You've Gotta Shoot Them In The Head' mission given by Mr. Crowley in Underworld. Return to him once you have all four keys. Follow him out of Underworld, and take back the keys. Go to 'Fort Constantine', located in the upper-left corner of the map directly between and slightly to the north of 'SATCOM Array NW-05a' and 'SATCOM Array NN-03d'. Enter the little house on the left named the 'CO Quarters'. Go downstairs, and use the key on the 'launch control bunker' door. Be prepared to fend off robots while making your way further down. Eventually you will find doors for all the keys, the last one being a room that holds the T-51b under glass. Use the computer to free the armor.
Terrible ShotgunThis is a unique combat shotgun with 80 damage. It is in the possession of Smiling Jack at the Evergreen Mills Bazaar. To get it, you must either kill him, shoot it out of his grip and pick it up before he does, or break it in V.A.T.S. so he puts it into his inventory. If you use the third method, put your weapon away immediately or Jack will attack you. It is important to note that the Terrible Shotgun has much more spread than any other shotgun. It is to be used as a close-combat weapon only because it is wildly inaccurate. It can be repaired with regular combat shotguns, but degrades very quickly.
The BreakThis is a unique pool cue with 6 damage. It can be found in the slaver camp at Paradise Falls. Search the pool table outside in the main area (outside the shops, Eulogy Jones' pad, and the slave cages).
The Infiltrator (The Pitt DLC)This is a unique high-powered sniper rifle. Defeat the final challenger in the Arena, then search his body to obtain it.
The KneecapperThis is a unique sawed-off shotgun with 75 damage. Kill Ronald in Girdershade to obtain it.
The ShockerThis is a unique power fist with 20 damage. It is found at the Sewer Waystation in the flooded Metro near Arlington Library.
The TenderizerThis is a unique sledgehammer. It is found at the Anchorage War Memorial inside the storage room with the broken door. It can be repaired with sledgehammers. The Tenderizer damages enemy armor on each hit by 5 points. It is the only 'enchanted' weapon.
Torcher's MaskThe Torcher's Mask can be found at the MOPL Mass Relay Station. It gives +5 Big Guns and +5 Explosives.
Vampire's EdgeThis is a unique Chinese officer's sword with 15 damage. It is found at Meresti Station in Vance's sword cabinet in his bedroom. Note: If you kill Vance to get his key, it will make the entire Family hostile towards you, as well as the citizens of Arefu if you have already completed the 'Blood Ties' quest to make both communities allies. The sword only has 50% durability when found but can be repaired using ordinary Chinese officer's swords. Because of its very low weight, fast attack speed, high critical chance, and good durability, the Vampire's Edge is a very good melee weapon despite its lower base damage.
VengeanceYou can find a unique Gatling laser weapon called Vengeance under an outcropping of rock jutting above a bloody lake at the far rear of the Deathclaw Sanctuary. Go as far southeast into the sanctuary as you can. It should open up into a large cave. You will see a large rock in the center of the cave. It is approachable from the south, and is illuminated by some glowing fungus. The bloody pond is filled with corpses, and next to one of them is Vengeance, which is in relatively good condition when found.
Wazer WifleThis is a unique augmented laser rifle with 28 damage. Gain access to Little Lamplight, and find the child named 'Biwwy'. He will sell you the Wazer Wifle for 250 or 500 Caps. Note: If you have the 'Child At Heart' perk, you can get the weapon for free by selecting the 'You said you didn't need it, why not just give it to me for free?' option.
Xuanlong Assault RifleThis is a unique Chinese assault rifle with 64 damage. It is found on Prime's body in the diner near the Jury Street Metro Station. However, for Prime's body to be present, you must complete the computer puzzle in the Museum of Technology. This is an unmarked quest, also known as Jiggs' Loot. It can be repaired with regular Chinese assault rifles.
To get the Xuanlong Assault Rifle very easily, go to Megaton immediately after leaving the Vault. When you first arrive, you will meet the sheriff. Talk to him about the bomb, and tell him that you want to disarm it. He will agree, and you can go off to the saloon. Find Mr. Burke. He will ask you to rig the bomb to explode. Tell him 'No', then tell the sheriff about Burke. Say that he might get someone else to rig the bomb, so the sheriff will go after him. Follow him, and when you get to Burke, he will shoot the sheriff with a silenced 10mm pistol. You can then let Burke leave or you can kill him with no penalties. You can even talk to him and still blow up the bomb. You can now search the sheriff legally and take his rifle, duster, and hat, as well as a key to the armory (but watch out for the robot guarding it inside).
Zhu-Rong v418This is a unique experimental Chinese pistol. It is found in the L.O.B. enterprises building in Falls Church East in the D.C. Ruins, on the west side of the Potomac. Fight your way through all of the bots in the building on your way to the uppermost level. Enter the CEO's office on that level. It is the one with the very hard lock door on it, and a second door that is unlocked on the side. Search the CEO's desk for the key to the locked suitcase that is on that desk. Inside is the prototype of the weapon. A humorous account of the weapon's problems through the research and development of the gun can be found in a document across the hall in a computer that requires you to have 100 Science skill to hack. The design flaw shows up in the fact that the weapon has increased damage over other Chinese pistols, but causes the user damage identical to using a Flamer or Shishkebab.
Lucky Eight BallSave Red, and help Big Town from the Super Mutants. Go into Red's Clinic. There should be someone laying on the bed randomly. Heal him. He will give you his Lucky Eight Ball. Your Luck will be increased by 1 as long as it is held.
Secret Nuka-Cola collection in GirdershadeNorth of the Dunwich Building in the southwestern part of the map is a town called 'Girdershade'. Once there, you will find two shacks. One of them is Sierra Petrovita's home. Enter her shack to find the only Nuka-Cola collection in the game.
Text adventure mini-game in Hubris ComicsGo to the Publishing wing of Hubris Comics. You can play a text adventure game named 'Reign Of Grelok' on some of the terminals. The objective of this game is to kill Grelok. Type 'N', 'S', 'E', or 'W' to move around in the mini-game and simple one word commands to interact with the objects and people. You can also type in obscenities for funny responses.
Hidden sniper rifle cache in MegatonYou can find a sniper rifle and other supplies hidden in a rock near Megaton.
Secret weapons cache in National Guard ArmoryThere is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.
Pimp clothing itemsThe location of pimp type clothing is as follows:
- Tenpenny: Tenpenny Tower
- Eulogu Jones: Paradise Falls
- Shadey Hat: Wasteland Survival Guide Mission (optional quest reward)
- Mr. Burke: Megaton or Pre-War business wear
Instead of paying 37 Caps or more for Stimpaks, go to Tenpenny Tower. Go to the bar, save the game, hack the terminal, and activate the 50% VIP Discount and 10% Holiday Discount to get everything on the menu for what it is worth. The inventory is:
- Beer: 2 Caps
- Stimpak: 25 Caps
- Vodka: 20 Caps
- Whiskey: 10 Caps
- Wine: 10 Caps
After doing this, the value of items you sell there also increases. For example, a pack of cigarettes with a value of 10 Caps now has a selling price of 9 Caps.
Saving V.A.T.S. Action PointsIf you know you can hit an enemy or group of enemies, aim at one in V.A.T.S., but do not fire. You will keep your Action Points, but remain aimed at the part of the enemy's body targeted in V.A.T.S. If you shoot quickly enough, you should still strike the targeted area without expending any Action Points.
Having Fawkes and Star Paladin Cross as your followers at the same timeAfter Fawkes is freed and gives you the G.E.C.K, leave, and do the 'Raven Rock' quest. When you see Fawkes outside, tell him to be your follower, then go to the Citadel, and talk to Star Paladin Cross. When she says 'I have something to ask you', respond with the second answer. She will say you have a wry wit like your father and ask to join you. Say that you would be honored, and she will join you. You now have both Fawkes and Star Paladin Cross as your followers.
Avoid carrying weight limitUse the following trick if you are having trouble carrying all your items with over-encumbrance. Clear an area of enemies, then grab a 55 gallon drum. Fill the drum by physically picking up items and dropping them inside. You now have a container with all those items that you can fast travel with. Note: When you arrive at your destination the drum will fall to the ground, and you have to pick it all back up again.
Extra inventory spaceYou can use your followers as storage. Talk to them, and tell them you want to trade equipment. Give them all your non-essential items.
You can also place your own items onto enemy corpses. Since the corpses remain almost indefinitely, you can drop non-essential items onto the corpse of an enemy and return at a later time to recollect the items.
Wearing up to four head gear items at onceOnce you get the Chinese Stealth Armor, equip it, then select up to four hats (for example, Eulogy's Hat, Ledoux's Hockey Mask, Shady Hat, and Winterized Power Helmet). When you have the desired hats, you can equip any armor desired. Do not unequip the hats or you will have to do the trick again.
Falling long distances without dyingIf you are falling from a high location, before you land, activate V.A.T.S., and attack something.
If you are falling a long distance, such as off a bridge or cliff, save the game in mid-air close to the ground, and reload it. You will land safely on the ground.
Early detectionWhen wandering around the world or towns, use the following trick to get an early notification on enemies, encounters, or who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.
Early Power Armor trainingTo get Power Armor training at the beginning of the game, complete the following steps. Note: Only talk to the people in the video because there are people in the city that will give away the story. You can pick up anything in the city. -From: deathmule
Skip storylineIn the main storyline, when you first enter the Wasteland level up until at least level 2, instead of going to Megaton or the GNR radio station, go to Rivet City, and talk to Doctor Li. If this is done when you get to the GNR radio station part of the storyline, you will be able to skip that entire section. Note: Rivet City is located near the end of the map in the southwest region.
FollowersThere are eight followers that you can get at the indicated locations with the appropriate Karma:
Butch (requires neutral Karma): Successfully complete the 'Trouble On The Homefront' quest, and make sure the Overseer has been killed or has stepped down, or sabotaged the Vault in its entirety. Then, look for Butch at the Muddy Rudder Bar in Rivet City.
Charon (requires any Karma): This ghoul can be found in The Underworld at The Ninth Circle. You can buy his contract from Ahzrukal for 2,000 Caps (or 1,000 Caps with Barter at 50+). It is also possible to get his contract by killing Greta at Carol's Place.
Clover (requires very bad Karma): She can be bought from Eulogy in Paradise Falls for 1,000 Caps (or 500 Caps with enough Barter skill).
Dogmeat (requires any Karma): Found in the Scrapyard. On the world map, the Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Enter the Scrapyard, and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead, you can talk to Dogmeat and ask him to join you.
Fawkes (requires good Karma): You will meet Fawkes during your main quest when exploring Vault 87. She will not immediately join you, but you can easily recruit her when you get out of Raven Rock. Fawkes is/was a woman. She is now a Super Mutant, and they do not really have a gender either way. Note: When Fawkes joins for the first time, she does not seem to take a follower spot. This means you can already have a follower (or even have assembled a small party) before you recruit Fawkes at Raven Rock. Simply avoid her the first time when you get out, and recruit her later to get the best result.
Jericho (requires bad Karma): Jericho can be found in Megaton. If you pay him 1,000 Caps for supplies, he will join you.
Sergeant RL-3 (requires neutral Karma): You can buy Sergeant RL-3 from a merchant who sells robots wandering the Wasteland. His name is Mr. Tinker, and can be found nearby or around the RobCo Factory. It is a somewhat random encounter, so you may need to use the wait function for him to appear.
Star Paladin Cross (requires good Karma): You can recruit this Brotherhood Lady in the Citadel, in the same room with Liberty Prime (the large robot). She is on the upper floor. Note: You must keep your Karma positive or she will leave you.
The hidden Vault-Tec Bobbleheads can be found at the following locations. Collect a Bobblehead to gain +10 to a skill or +1 to a stat. Note: The map coordinates are indicated by reading each individual square starting from the left edge, first square starting map with rocks. To find each zone, go down then over by the listed amount. For example, Raven Rock (Zone 1.01) is down 1 and over 1.
Stats
- Agility: Greener Pastures Disposal, in the small office covered in radiation (Zone 3.06 ; latitude/longitude 07/21).
- Charisma: Vault 108, in the Cloning Lab (Zone: 6.06 ; latitude/longitude: 18/06).
- Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse (Zone: 1.07 -; latitude/longitude -22/20).
- Intelligence: Rivet City, on Dr. Li's table in the Science Lab (Zone: 9.15; latitude/longitude: 18/-17).
- Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north (Zone: 16.03).
- Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave (Zone: 3.03; latitude/longitude 19/27).
- Strength: Megaton, in Sherriff Lucas Simm's house (Zone: 8.03; latitude/longitude -01/-06).
Skills
- Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack (Zone: 7.04 ; latitude/longitude -18/-07).
- Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall (Zone: 1.04 ; latitude/longitude: -17/26).
- Energy Weapons: Raven Rock, Colonel Autumn's Office (Zone: 1.01 ; latitude/longitude -28/28)
- Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern to find it (Zone: 1.11 ; latitude/longitude -17/18).
- Lockpick: Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge (Zone: 6.07; latitude/longitude 05/03).
- Medicine: Vault 101, on your dad's desk when leaving.
- Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door (Zone: 7.11 ; latitude/longitude -26/-18).
- Repair: Aerefu, in Evan King's house (Zone: 5.07 ; latitude/longitude -11/06).
- Science: Vault 106, from the living quarters enter the room all the way in the rear left corner. There is a room with a bookcase lit by a bright light. Search the middle (toward the right) of that bookcase (Zone: 5.12 ; latitude/longitude -09/01).
- Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left, and enter the Armory door, then search the shelves (Zone: 6.11 ; latitude/longitude 18/-03).
- Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water (Zone: 7.01 ; latitude/longitude -28/-04).
- Speech: Paradise Falls, on a table inside Euology's pad (Slave Master's house) (Zone: 2.08 ; latitude/longitude -09/16).
- Unarmed: Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it (Zone: 7. C ; latitude/longitude -26/-07).
There are five Super Mutant Behemoths that can be found and killed. After they die, they will not respawn. You can find them at the following locations:
Galaxy News Radio Building Plaza: This Behemoth will destroy a wall just outside the GNR building as you enter the area (quest related).
The Capitol Building: Use the west entrance, and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However, debris will force you to find an alternate route there.
Takoma Industrial: Located east of the GNR building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.
Evergreen Mills: At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed, the Behemoth will escape.
Jury Street Metro Station: Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know you are in the correct area if you see a teddy bear in a shopping cart.
The code to activate Project Purity at the end of the game is '216'.
Vault 112 failsafe codeWhen you are on the quest to find your father, stop by Vault 112. Once you enter the Tranquility Lane, talk to Betty. Once you have talked to her, go make the boy cry. Talk to her again afterwards. Make your way into the abandoned house, and activate these objects in the following order: radio, pitcher, garden gnome, pitcher, cinder block, garden gnome, and empty bottle. This should activate the portal to your right. Go to the terminal, and follow through there.
Abraham Lincoln shrine in Arlington Cemetery NorthThe house with the Luck bobblehead also contains a hidden shrine to Abraham Lincoln.
Full armor and energy weapon repair in Fort IndependenceTo get your armor and energy weapons fully repaired, go to Fort Independence. Accept the technology side quest. When you give the person Power Armor, Enclave Power Armor, or any energy-based weapon, as soon as he gets it, the item will be repaired to 100%. To get the items back, you have to kill him. Note: This can only be done once, so use it wisely.
Getting both rewards in 'The Replicated Man' questWhen you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own, and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android's identity. He will also reward you. Note: You will still get bad Karma.
You can get both rewards if you go to Harkness (the android) first and agree to help him. One option when you agree to help him is gaining permission to kill Dr. Zimmer and his bodyguard. You will get the plasma rifle from Harkness and then can go to the science lab. At that point you can betray Harkness and tell Zimmer his identity. You will then gain the V.A.T.S. Perk from Zimmer. When Zimmer attempts to leave to look for Harkness, you can still kill him and his bodyguard with no penalty from the locals. When you return to Harkness, he is none the wiser, and will acknowledge that you have killed Zimmer. By doing this, you will get both rewards and Harkness will remain in Rivet City.
S.P.E.C.I.A.L. planningIt is important to plan ahead when setting your special values. Make sure you know what each attribute does before deciding how many points to add to it. Here are a few things to consider while distributing points:
Will your character need it? If you are never going to use melee weapons or wear power armor, do not put many points into Strength. A Perception of 5 will generally put your enemies on the radar well before they see you.
Will you be getting a Bobblehead? A Strength of 10 is useless because the Bobblehead is in Megaton. The same goes for Intelligence; you will be going to Rivet City at some point. However, this is not true for Charisma; Vault 108 is a bit out of the way.
What kind of armor/clothing will you be wearing? Most hats increase Perception by 1. Most Wasteland clothing increases Agility and Endurance by 1 each.
Will you be using perks to further increase your S.P.E.C.I.A.L. attributes? The Ant Might, Ant Sight, and Special Training perks all do this.
Your Luck does not have to be over 5 because of the 'Lucky Getup' consisting of Lucky Shades, Lucky 8 Ball, Three-Dog's Head Wrap, any Luck-increasing armor/clothing item, and the Bobblehead (the first two of which count towards your permanent Luck total).
Run up a steep hill with the robot at the bottom. Some robots have problems shooting upwards at a steep angle. Shoot at them as you are running up the hill to destroy them easily.
Brahmin tippingFind a solitary Brahmin. Sneak next to it when unarmed. While crouched, interact with it to tip it over.
Blade Runner referenceThe .233 pistol's design is a reference to the pistol carried by Harrison Ford's character, Rick Deckard, in the movie Blade Runner.
Die Hard series referenceIn the 'Those!' quest, after you and Brian Wilks arrive in Grayditch, he will tell you about his father and where his home is (other things may be asked though). After you agree to check if his father is alive, Brian will go into one of the radiation preservation shelters. When he enters, sooner or later the phrase 'Now I know what a TV dinner feels like' can be heard. This is a reference to a line Bruce Willis mutters when he is crawling through an air conditioning vent in one of the Die Hard movies.
Fear Factory referenceEnter the museum, and examine the notice on the wall terminal to the far right. The text is about a virus infecting their Archetype, and at the end, it repeats parts of the song 'Archetype' by Fear Factory: 'the infection has been removed, the soul of this machine has improved.'
Gone With The Wind referenceWhen you first arrive at the citadel and make your way to Scribe Jameson, you will tell her that you have found a 'Brotherhood Of Steel Holotag'. She will then say, 'I have an offer for you.' Scroll down to the bottom, and one of the replies will be 'Frankly, I don't give a damn', which is a reference to Gone With The Wind.
Ozzy Osbourne referenceIn the Underworld (located inside the Museum of History), there is a ghoul named 'Mister Crowley'. This is a reference to the 'Mr.Crowley' song by Ozzy Osbourne.
Scrubs referenceIn the Republic Of Dave, during the election, tell Dave's son, Bob, that he is not meant to lead. He will reply, 'Oh yeah? Well.. .er.. So's your face!' This is a reference to an episode of the television show Scrubs where whenever Dr. John Dorian (JD) gets insulted, he only replies 'So's your face!'
The Incredible Hulk referenceWhile searching for you, some robots can be overheard saying 'Don't make me angry, you wouldn't like me when I'm angry.' This is a line that David Banner says repeatedly in The Incredible Hulk.
Tommy James And The Shondells referenceAt Paradise Falls, there are two slaves around Eulogy's Pad named Crimson and Clover. They are Eulogy Jones' bodyguards. This is a reference to the 'Crimson And Clover' song by Tommy James And The Shondells.
Easy Karma level achievementsAn easy way to get multiple 'Reach level ? with ? Karma' achievements is to remain neutral for the duration of the game. When you are getting close to one of the notable achievement levels (8, 14, or 20), save the game. Then, turn evil or good by completing a quest for good Karma or murdering random characters for bad Karma. This will send you into the good or bad Karma statuses while giving you experience. Once you get the achievement for reaching a certain level with bad or good Karma, reload your saved game, and continue as usual with neutral actions. It is easiest to neutrally level somewhere with a lot of enemies, such as the D.C. area with Super Mutants, or subways or caves with Ghouls and Mirelurks. Note: Using this trick is easiest with a neutral/bad character because once you get close to reaching a notable level, you can just go to Megaton, Rivet City, or another major settlement and kill people to get experience. After leveling, reload the game, and no one will be mad at you.
Easy 'Silver-Tongued Devil' achievementUse the 'Infinite XP' Speech trick to easily get the 'Silver Tongued Devil' achievement.
Go to Little Lamplight at any point after you exit Vault 101. Get inside via Speech Challenge or rescuing other children from Paradise Falls. Go back to the 'Great Chamber', and find Knock Knock. Ask her how she got her name. Have her tell you a joke. She only has one joke, and with a decent Intelligence, you can interrupt it for a better ending. Then, there is a Speech Challenge to convince her that it was a funny joke. Continuously cycle through the joke and Speech Challenge repeatedly. Because she is a child, the Speech challenge is not too difficult.
AchievementsAccomplish the indicated achievement to get the corresponding number of Gamerscore points:
- Vault 101 Citizenship Award (10 points): Got the Pip-Boy 3000.
- The G.O.A.T. Whisperer (10 points): Took the G.O.A.T.
- Escape! (20 points): Completed 'Escape!'.
- Following in His Footsteps (20 points): Completed 'Following in His Footsteps'.
- Galaxy News Radio (20 points): Completed 'Galaxy News Radio'.
- Scientific Pursuits (20 points): Completed 'Scientific Pursuits'.
- Tranquility Lane (20 points): Completed 'Tranquility Lane'.
- The Waters of Life (20 points): Completed 'The Waters of Life'.
- Picking up the Trail (20 points): Completed 'Picking up the Trail'.
- Rescue from Paradise (20 points): Completed 'Rescue from Paradise'.
- Finding the Garden of Eden (20 points): Completed 'Finding the Garden of Eden'.
- The American Dream (20 points): Completed 'The American Dream'.
- Take it Back! (40 points): Completed 'Take it Back!'.
- Big Trouble in Big Town (20 points): Completed 'Big Trouble in Big Town'.
- The Superhuman Gambit (20 points): Completed 'The Superhuman Gambit'.
- The Wasteland Survival Guide (20 points): Completed 'The Wasteland Survival Guide'.
- Those! (20 points): Completed 'Those!'.
- The Nuka-Cola Challenge (20 points): Completed 'The Nuka-Cola Challenge'.
- Head of State (20 points): Completed 'Head of State'.
- The Replicated Man (20 points): Completed 'The Replicated Man'.
- Blood Ties (20 points): Completed 'Blood Ties'.
- Oasis (20 points): Completed 'Oasis'.
- The Power of the Atom (20 points): Completed 'The Power of the Atom'.
- Tenpenny Tower (20 points): Completed 'Tenpenny Tower'.
- Strictly Business (20 points): Completed 'Strictly Business'.
- You Gotta Shoot 'Em in the Head (20 points): Completed 'You Gotta Shoot 'Em in the Head'.
- Stealing Independence (20 points): Completed 'Stealing Independence'.
- Trouble on the Homefront (20 points): Completed 'Trouble on the Homefront'.
- Agatha's Song (20 points): Completed 'Agatha's Song'.
- Reilly's Rangers (20 points): Completed 'Reilly's Rangers'.
- Reaver (10 points): Reached Level 8 with Bad Karma.
- Mercenary (10 points): Reached Level 8 with Neutral Karma.
- Protector (10 points): Reached Level 8 with Good Karma.
- Harbinger of War (20 points): Reached Level 14 with Bad Karma.
- Pinnacle of Survival (20 points): Reached Level 14 with Neutral Karma.
- Ambassador of Peace (20 points): Reached Level 14 with Good Karma.
- Scourge of Humanity (30 points): Reached Level 20 with Bad Karma.
- Paradigm of Humanity (30 points): Reached Level 20 with Neutral Karma.
- Last, Best Hope of Humanity (30 points): Reached Level 20 with Good Karma.
- Weaponsmith (30 points): Made one of every custom weapon.
- Doesn't Play Well with Others (20 points): Killed 300 people.
- Slayer of Beasts (20 points): Killed 300 creatures.
- Silver-Tongued Devil (20 points): Won 50 Speech Challenges.
- Data Miner (20 points): Hacked 50 terminals.
- Keys are for Cowards (20 points): Picked 50 locks.
- One-Man Scouting Party (20 points): Discovered 100 locations.
- Psychotic Prankster (10 points): Placed a grenade or mine while pickpocketing.
- The Bigger They Are.. (20 points): Kill all the Super Mutant Behemoths.
- Yes, I Play with Dolls (10 points): Collected 10 Vault-Tec Bobbleheads.
- Vault-Tec C.E.O. (30 points): Collected 20 Vault-Tec Bobbleheads.
The following achievements require the 'Operation: Anchorage' bonus downloadable content:
- Aiding the Outcasts (20 points): Completed 'Aiding the Outcasts'.
- The Guns of Anchorage (20 points): Completed 'The Guns of Anchorage'.
- Paving the Way (20 points): Completed 'Paving the Way'.
- Operation: Anchorage (40 points): Completed 'Operation: Anchorage'.
The following achievements require the 'The Pitt' bonus downloadable content:
- Into The Pitt (20 points): Completed 'Into The Pitt'
- Unsafe Working Conditions (20 points): Completed 'Unsafe Working Conditions'
- Free Labor (40 points): Completed 'Free Labor'
- Mill Worker (20 points): Found All 100 Steel Ingots.
The following achievements require the 'Broken Steel' bonus downloadable content:
- Death From Above (30 points): Completed 'Death From Above'.
- Shock Value (30 points): Completed 'Shock Value'.
- Who Dares Wins (30 points): Completed 'Who Dares Wins'.
- Devil (20 points): Reached Level 30 with Bad Karma.
- True Mortal (20 points): Reached Level 30 with Neutral Karma.
- Messiah (20 points): Reached Level 30 with Good Karma points.
The following achievements require the 'Point Lookout' bonus downloadable content:
- The Local Flavor (20 points): Completed 'The Local Flavor'.
- Walking With Spirits (20 points): Completed 'Walking With Spirits'.
- A Meeting of the Minds (20 points): Completed 'A Meeting of the Minds'.
- Bog Walker (40 points): Discovered all locations within Point Lookout.
The following achievements require the 'Mothership Zeta' bonus downloadable content:
- Not of This World (20 points): Completed 'Not of This World'.
- Among the Stars (20 points): Completed 'Among the Stars'.
- This Galaxy Ain't Big Enough.. (40 points): Completed 'This Galaxy Ain't Big Enough..'
- Alien Archivist (20 points): Collected all Alien Captive Recordings.
- Putting away a shishkebab
- Powering down a minigun/gattling lazer
- Putting away a plasma weapon
- Putting away the shocksword
- Powering down a flamethrower
- When a Mr. Handy is moving then stops this sound will play
- Sometimes with the autoaxe powerdown
- Putting away a stun baton
- Several other places, can't remember exactly where though
I've had this glitch for about as long as I can remember and I just can't stand it anymore, help!